[GUIDE] Mesh, Texture and Sound replacement

Discuss modding questions and implementation details.
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Arl
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Re: [GUIDE] Mesh, Texture and Sound replacement

Postby Arl » Thu Jul 20, 2017 10:22 pm

Haha, good one, actually it would be cool to have those as forum smilies.


How exactly should I name the files? BUTTONS.CIF_3-0.png or BUTTONS.RCI_3-0.png show no result in game, they are in the right folder and all.
My Deviantart page, I have some Daggerfall stuff in there.
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TheLacus
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Re: [GUIDE] Mesh, Texture and Sound replacement

Postby TheLacus » Thu Jul 20, 2017 10:39 pm

Arl wrote:How exactly should I name the files? BUTTONS.CIF_3-0.png or BUTTONS.RCI_3-0.png show no result in game, they are in the right folder and all.

Textures\CifRci\BUTTONS.RCI_3-0.Png
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.
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Interkarma
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Re: [GUIDE] Mesh, Texture and Sound replacement

Postby Interkarma » Thu Jul 20, 2017 10:52 pm

Hey TheLacus! Just wanted to say thank you again for all your work on this, and especially for being so helpful to others. :)
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Arl
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Re: [GUIDE] Mesh, Texture and Sound replacement

Postby Arl » Fri Jul 21, 2017 8:03 pm

Yay It worked!

I would make the clarification regarding the folder "CifRci", since in this topic and in the tutorial page this isn't mentioned, it says "Img" and "Cif" folders as the places you need to put your images in.


Interkarma wrote:Hey TheLacus! Just wanted to say thank you again for all your work on this, and especially for being so helpful to others. :)


x2!
My Deviantart page, I have some Daggerfall stuff in there.
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TheLacus
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Re: [GUIDE] Mesh, Texture and Sound replacement

Postby TheLacus » Fri Jul 21, 2017 9:15 pm

Arl wrote:I would make the clarification regarding the folder "CifRci", since in this topic and in the tutorial page this isn't mentioned, it says "Img" and "Cif" folders as the places you need to put your images in.

You're right it was not updated, thanks :)
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.
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Greyfox
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Re: [GUIDE] Mesh, Texture and Sound replacement

Postby Greyfox » Sat Aug 05, 2017 8:14 pm

I can not replace textures, what am I doing wrong ? For example I placed "PICK03I0.IMG.PNG" in my "StreamingAssets/Textures/Img/" dir. I activated the option in the launcher to allow for graphical mods. My System is Ubuntu 16.04. I tried different variations of lowerUpper case for the dirs and files, no success.

Is there a verbose mode or logs which might give me a clue whats going wrong ?
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Nystul
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Re: [GUIDE] Mesh, Texture and Sound replacement

Postby Nystul » Mon Aug 07, 2017 9:48 am

Not sure if you can replace the start menu right now. i would expect more menu textures to refuse being changed ;)
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TheLacus
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Re: [GUIDE] Mesh, Texture and Sound replacement

Postby TheLacus » Mon Aug 07, 2017 9:58 am

I can confirm you can replace this texture in windows but I have been able to replicate the issue with Linux.

In general Nystul is correct, if something doesn't work it's probably not yet implemented, but this seems a platform specific issue.
I think I have been careful with paths, I'll need to investigate on this.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.
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MiroslavXO
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Re: [GUIDE] Mesh, Texture and Sound replacement

Postby MiroslavXO » Mon Aug 07, 2017 1:34 pm

Do you guys have spreadsheet so that I can see what have bean done so far and what is left to do?
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TheLacus
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Re: [GUIDE] Mesh, Texture and Sound replacement

Postby TheLacus » Mon Aug 07, 2017 6:45 pm

Greyfox wrote:I can not replace textures, what am I doing wrong ?

What version of Daggerfall Unity are you using?

MiroslavXO wrote:Do you guys have spreadsheet so that I can see what have bean done so far and what is left to do?

For texture modding? The documentation should give a broad idea of what has been done. Two important features which are not yet implemented are the inventory (which is only partially working) and support for streaming world. Then there are always some minor fixes to be done on the way.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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