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Building a mod with Unity package dependencies

Posted: Sun Jan 10, 2021 9:58 am
by asdasfa
So, is it possible to build a dfmod while using other packages from Unity?
Something like "Packages/com.unity.2d.animation/Runtime/SpriteLib/SpriteResolver.css".
Adding them as a component of an object or using them within a script causes a "No mod loaders found for mod".