While working on the biomes, I came across a small island at the coast that has no vegetation on it and is defined as world climate 223.
My list of climates is the following:
224: Desert 1
225: Desert 2
226: Mountains
227: Rainforest
228: Swamp
229: Subtropical
230: Woodland Hills
231: Temperate Woodland
232: Haunted Woodlands
But what the heck is 223 and why is it used by Unity when it doesn't exist?
Ah okay, I was surprised, as the Ocean MapPixel features a small island without vegetation. I might have to write up some code to put vegetation there or I will treat it as flood/tide seafloor currently visible.
I would totally love for swimmable ocean implementation to a point, where we can create mods to make it work but Daggerfall Unity will stay true to the original. Having the basis for modding is never a bad idea.
Daniel87 wrote: ↑Sat Jan 30, 2021 9:12 pm
Ah okay, I was surprised, as the Ocean MapPixel features a small island without vegetation. I might have to write up some code to put vegetation there or I will treat it as flood/tide seafloor currently visible.
I would totally love for swimmable ocean implementation to a point, where we can create mods to make it work but Daggerfall Unity will stay true to the original. Having the basis for modding is never a bad idea.
I'd just treat it as a tide thing. We have these in the Netherlands: https://en.wikipedia.org/wiki/Frisian_Islands. Some of them get submerged with high tide and emerge again at low tide, I think little to nothing grows on those.