What's world climate 223?

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Daniel87
Posts: 391
Joined: Thu Nov 28, 2019 6:25 pm

What's world climate 223?

Post by Daniel87 »

Hey there again,

While working on the biomes, I came across a small island at the coast that has no vegetation on it and is defined as world climate 223.
My list of climates is the following:
  • 224: Desert 1
  • 225: Desert 2
  • 226: Mountains
  • 227: Rainforest
  • 228: Swamp
  • 229: Subtropical
  • 230: Woodland Hills
  • 231: Temperate Woodland
  • 232: Haunted Woodlands
But what the heck is 223 and why is it used by Unity when it doesn't exist?
In Julianos we Trust.

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BadLuckBurt
Posts: 948
Joined: Sun Nov 05, 2017 8:30 pm

Re: What's world climate 223?

Post by BadLuckBurt »

From Assets\Scripts\API\MapsFile.cs, climate 223 is the ocean:

Code: Select all

        public enum Climates
        {
            Ocean = 223,
            Desert = 224,
            Desert2 = 225, // seen in dak'fron
            Mountain = 226,
            Rainforest = 227,
            Swamp = 228,
            Subtropical = 229,
            MountainWoods = 230,
            Woodlands = 231,
            HauntedWoodlands = 232 // not sure where this is?
        }
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My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

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King of Worms
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Re: What's world climate 223?

Post by King of Worms »

Just want to necro this relevant thread about oceans
http://forums.dfworkshop.net/viewtopic. ... 21d26a6ef8

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Daniel87
Posts: 391
Joined: Thu Nov 28, 2019 6:25 pm

Re: What's world climate 223?

Post by Daniel87 »

Ah okay, I was surprised, as the Ocean MapPixel features a small island without vegetation. I might have to write up some code to put vegetation there or I will treat it as flood/tide seafloor currently visible.

I would totally love for swimmable ocean implementation to a point, where we can create mods to make it work but Daggerfall Unity will stay true to the original. Having the basis for modding is never a bad idea.
In Julianos we Trust.

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BadLuckBurt
Posts: 948
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Re: What's world climate 223?

Post by BadLuckBurt »

Daniel87 wrote: Sat Jan 30, 2021 9:12 pm Ah okay, I was surprised, as the Ocean MapPixel features a small island without vegetation. I might have to write up some code to put vegetation there or I will treat it as flood/tide seafloor currently visible.

I would totally love for swimmable ocean implementation to a point, where we can create mods to make it work but Daggerfall Unity will stay true to the original. Having the basis for modding is never a bad idea.
I'd just treat it as a tide thing. We have these in the Netherlands: https://en.wikipedia.org/wiki/Frisian_Islands. Some of them get submerged with high tide and emerge again at low tide, I think little to nothing grows on those.
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

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