Enhanced Sky Issues

Discuss modding questions and implementation details.
User avatar
Jay_H
Posts: 935
Joined: Tue Aug 25, 2015 1:54 am

Re: Enhanced Sky Issues

Postby Jay_H » Fri Apr 21, 2017 5:57 pm

Unfortunately, I reproduce this problem on DFU 61 Linux :(
Image
Come give your feedback on the ideas in my general thread, and share your DFU characters in the character thread.
Quest-writing tutorial here. Guide for new Daggerfall players here. Daggerfall Mechanics thread here.
User avatar
Nystul
Posts: 873
Joined: Mon Mar 23, 2015 8:31 am

Re: Enhanced Sky Issues

Postby Nystul » Fri Apr 21, 2017 9:22 pm

Have you installed the newest version of lypyl's mod? I no longer get the pink sky with the newest version
Narf the Mouse
Posts: 324
Joined: Mon Nov 30, 2015 6:32 pm

Re: Enhanced Sky Issues

Postby Narf the Mouse » Sat Apr 22, 2017 12:22 am

Jay_H wrote:Unfortunately, I reproduce this problem on DFU 61 Linux :(
Image

Random possibly-useless factoid: That colour is a common default for "This object ain't got a texture."

In this case, the object being a sky, because skies in video games are usually inside-out boxes or spheres. Much more usually spheres these days.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.
User avatar
LypyL
Posts: 474
Joined: Sun Mar 22, 2015 3:48 am

Re: Enhanced Sky Issues

Postby LypyL » Sat Apr 22, 2017 12:57 am

Yes, that's exactly what causes the pink color...though this issue should be fixed with the latest version which you can find in the released mods topic. Please let me know if that was the problem, otherwise I could use your output log file to help figure out what's going wrong.
User avatar
Jay_H
Posts: 935
Joined: Tue Aug 25, 2015 1:54 am

Re: Enhanced Sky Issues

Postby Jay_H » Sat Apr 22, 2017 9:21 pm

It's fixed in 2.0.5 :)
Come give your feedback on the ideas in my general thread, and share your DFU characters in the character thread.
Quest-writing tutorial here. Guide for new Daggerfall players here. Daggerfall Mechanics thread here.
User avatar
LypyL
Posts: 474
Joined: Sun Mar 22, 2015 3:48 am

Re: Enhanced Sky Issues

Postby LypyL » Sat Apr 22, 2017 11:16 pm

Phew! That's great to hear, thanks for the update :)
User avatar
Nystul
Posts: 873
Joined: Mon Mar 23, 2015 8:31 am

Re: Enhanced Sky Issues

Postby Nystul » Mon Jun 19, 2017 10:28 am

enhanced sky mod does not work with current version of dfunity from git for me again, error msg:

Code: Select all

Error (535): `EnhancedSky.AmbientFogLightController' does not implement interface member `DaggerfallWorkshop.Game.Utility.ModSupport.Idfmod_Serializable.Deserialized(params object[])'
Error (): `EnhancedSky.AmbientFogLightController' does not implement interface member `DaggerfallWorkshop.Game.Utility.ModSupport.Idfmod_Serializable.Deserialized(params object[])'
Erkh
Posts: 1
Joined: Fri Jul 14, 2017 1:42 pm

Re: Enhanced Sky Issues

Postby Erkh » Fri Jul 14, 2017 1:51 pm

Hello,

I am also having issues with the mod.

I put it in the folder and check that it's activated when I start but it just doesnt load ingame, I am stuck with the old original low res Daggerfall sky. I mean its a nice lowres but I would def like to try enhanced !

Thanks for your help.
User avatar
Jay_H
Posts: 935
Joined: Tue Aug 25, 2015 1:54 am

Re: Enhanced Sky Issues

Postby Jay_H » Fri Jul 14, 2017 5:05 pm

Yes, I have the same problem. I added the mod, enabled it, and put it to Load Order 1, but I have original Daggerfall skies:
Image
And welcome to the forum Erkh! :)
Come give your feedback on the ideas in my general thread, and share your DFU characters in the character thread.
Quest-writing tutorial here. Guide for new Daggerfall players here. Daggerfall Mechanics thread here.
Narf the Mouse
Posts: 324
Joined: Mon Nov 30, 2015 6:32 pm

Re: Enhanced Sky Issues

Postby Narf the Mouse » Fri Jul 14, 2017 7:47 pm

Jay_H wrote:Yes, I have the same problem. I added the mod, enabled it, and put it to Load Order 1, but I have original Daggerfall skies:
And welcome to the forum Erkh! :)

Hmm...Try putting it last?

And seconded. :)
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

Return to “Modder Discussion”

Who is online

Users browsing this forum: No registered users and 2 guests