How can I check if another mod is installed/active?

Discuss modding questions and implementation details.
Post Reply
User avatar
Daniel87
Posts: 136
Joined: Thu Nov 28, 2019 6:25 pm

How can I check if another mod is installed/active?

Post by Daniel87 »

Hi everyone,

Is there a way to check if DREAM texture replacer mod is running?

User avatar
TheLacus
Posts: 1318
Joined: Wed Sep 14, 2016 6:22 pm
Contact:

Re: How can I check if another mod is installed/active?

Post by TheLacus »

Mod System documentation - Learn how to create mods for Daggerfall Unity.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.

User avatar
Daniel87
Posts: 136
Joined: Thu Nov 28, 2019 6:25 pm

Re: How can I check if another mod is installed/active?

Post by Daniel87 »

Nice, thank you!
Where can I get the GUID of another authors mod?

User avatar
Ralzar
Posts: 1763
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: How can I check if another mod is installed/active?

Post by Ralzar »

My released mods

"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays

User avatar
TheLacus
Posts: 1318
Joined: Wed Sep 14, 2016 6:22 pm
Contact:

Re: How can I check if another mod is installed/active?

Post by TheLacus »

Open SaveData.txt from any save made with that mod, all mods are listed under modInfoData with their title, filename and GUID.

I suggest to use the GUID, but you can also use GetMod(String) with the title, which is different than the filename.
Mod System documentation - Learn how to create mods for Daggerfall Unity.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.

User avatar
Daniel87
Posts: 136
Joined: Thu Nov 28, 2019 6:25 pm

Re: How can I check if another mod is installed/active?

Post by Daniel87 »

Brilliant! Thank you guys!

Post Reply