Hi everyone,
Is there a way to check if DREAM texture replacer mod is running?
How can I check if another mod is installed/active?
- Daniel87
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- TheLacus
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Re: How can I check if another mod is installed/active?
You can use ModManager.Instance.GetModFromGUID()
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Mod System documentation - Learn how to create mods for Daggerfall Unity.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.
- Daniel87
- Posts: 136
- Joined: Thu Nov 28, 2019 6:25 pm
Re: How can I check if another mod is installed/active?
Nice, thank you!
Where can I get the GUID of another authors mod?
Where can I get the GUID of another authors mod?
- Ralzar
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Re: How can I check if another mod is installed/active?
My released mods
"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays
"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays
- TheLacus
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Re: How can I check if another mod is installed/active?
Open SaveData.txt from any save made with that mod, all mods are listed under modInfoData with their title, filename and GUID.
I suggest to use the GUID, but you can also use GetMod(String) with the title, which is different than the filename.
I suggest to use the GUID, but you can also use GetMod(String) with the title, which is different than the filename.
Mod System documentation - Learn how to create mods for Daggerfall Unity.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.
- Daniel87
- Posts: 136
- Joined: Thu Nov 28, 2019 6:25 pm
Re: How can I check if another mod is installed/active?
Brilliant! Thank you guys!