Ive replaced the code with the new one from you (where I guess the "//" is commenting out some of the code) and unfortunatelly, the result is exactly the same as before. - NO dynamic background behind the werewolf image with cut out background. And that is in the dungeon or when I go outside.
This is how that new part of a code looks now:
Not sure if the previous fix, where we solved that issue where I saw ONLY the dynamic background in the dungeon might be interfering with this? Am I supposed to have that fix in the code still enabled? Because I have it there.//Apply builtin racial effect names
//vanillaName = TryGetVampirismTextureName();
//vanillaName = TryGetLycanthropyTextureName();
//Get vanilla image string
//if(vanillaName == null)
vanillaName = (string)RunMethod("GetPaperDollBackground", paperDoll, GameManager.Instance.PlayerEntity);
Also, if it helps, I can send you the beast-form backgrounds, the dynamic background and the script + save file, so you can see for yourself?
I really appreciate your help here, would be bomb if we managed to make it work. But if it gets too tedious for you, Im ok with the fix you already provided - so the beast form is actually visible now