with hand-maded cities
This is probably impossible to do, simply because there are too many cities. But I hope that once the DF Unity 1.0 is out of the door, we can think of some ways to improve the world to include more details, including the cities. It would be very sweet to see random cities layed out with streets, squares, open markets, farmland outskirts, sewers and more. It should be possible, why not? Though, of course, would take a lot of work.
Back to the matters at hand, though. I am glad to see Lacus' reply and Arl's work. I think what we would need in the near future is a separate branch on the forum, which we can name "Daggerfall Unity Full3D" or something like that. It could be like a hub, for all the future development, where we can discuss, plan and implement various models into the game.
Because there are many questions we need to talk about, both technical and stylistic. I propose a 4 step system to work:
1) Concept stage - we generally talk about how best to implement certain set of objects, e.g. rocks, flora, armour, characters, etc.
2) Planning stage - we separate work into pieces, define priorities and create claims for models
3) Implementation stage - one modder claims a model and must report on progress every so often, preferably with screenshots
4) QA stage - we insert finished model into the game and test how it works
What do you guys think? I think it would be most practical to implement such a system in the near future to get the process started, even if it would go slowly.