Updating lowres NPC sprites. Wrong palette?

Discuss modding questions and implementation details.
sayber1
Posts: 46
Joined: Thu Sep 16, 2021 3:27 pm

Re: Updating lowres NPC sprites. Wrong palette?

Post by sayber1 »

Thanks, Iterkarma. Happy to see this problem solved.

As an offtopic, while nobody cares, I still feel the need to elaborate on my decision for having an odd resolution on sprites.
While it did start as an oversight, I still decided go with it. It's ultimately a tradeoff between consistency and accuracy.

Most of original higher resolution sprites have a height of ~120-130p, scalling 182 sprites evenly 2x, would bring them to ~160-170p. As one of my goals was to be concistent with other Daggerfall sprites, it didn't seem the right way to go. My method does introduce some stretching and odd scaling, but after some manual tweaking it's not really noticeable in game.
Spoiler!
2021_09_30_12_17_06.jpg
2021_09_30_12_17_06.jpg (335.17 KiB) Viewed 659 times
2021_09_30_12_15_57.jpg
2021_09_30_12_15_57.jpg (342.84 KiB) Viewed 659 times

User avatar
Interkarma
Posts: 7236
Joined: Sun Mar 22, 2015 1:51 am

Re: Updating lowres NPC sprites. Wrong palette?

Post by Interkarma »

Your redraws look very good! And no worries about the scaling now we've identified problem. If it works for you, then all is well. :)

User avatar
bearhead
Posts: 21
Joined: Thu Sep 23, 2021 10:00 pm

Re: Updating lowres NPC sprites. Wrong palette?

Post by bearhead »

yeah I'm glad this got figured out - I'd definitely be interested in using your new artwork when it's ready.

User avatar
NikitaTheTanner
Posts: 366
Joined: Sun Oct 18, 2015 7:57 pm

Re: Updating lowres NPC sprites. Wrong palette?

Post by NikitaTheTanner »

Wow, the artwork is quite stunning. :P Hope to see full release one day :)

Post Reply