Cursor replacement mod support?

Discuss modding questions and implementation details.
Post Reply
User avatar
AlexanderSig
Posts: 324
Joined: Wed Jul 19, 2017 10:35 pm

Cursor replacement mod support?

Post by AlexanderSig »

I tried making a cursor replacement mod with no luck. Is this possible to do without recompiling the whole game?

Image

User avatar
Interkarma
Posts: 7234
Joined: Sun Mar 22, 2015 1:51 am

Re: Cursor replacement mod support?

Post by Interkarma »

The cursor is set from Project Settings > Player > Default Cursor. This makes it part of the project, and not replaceable at this time.

It's possible to create mod support for this however. Just need to use Cursor.SetCursor() with replacement Texture2D. It just needs to be exposed to modders in a way they can use this.

Post Reply