Cursor replacement mod support?

Discuss modding questions and implementation details.
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AlexanderSig
Posts: 152
Joined: Wed Jul 19, 2017 10:35 pm

Cursor replacement mod support?

Postby AlexanderSig » Sun Aug 20, 2017 10:32 pm

I tried making a cursor replacement mod with no luck. Is this possible to do without recompiling the whole game?

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Interkarma
Posts: 1980
Joined: Sun Mar 22, 2015 1:51 am

Re: Cursor replacement mod support?

Postby Interkarma » Sun Aug 20, 2017 11:16 pm

The cursor is set from Project Settings > Player > Default Cursor. This makes it part of the project, and not replaceable at this time.

It's possible to create mod support for this however. Just need to use Cursor.SetCursor() with replacement Texture2D. It just needs to be exposed to modders in a way they can use this.

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