Question about textures
- quasifex
- Posts: 56
- Joined: Sun Aug 13, 2017 5:23 pm
Question about textures
I just wanted to ask does DaggerfallUnity supports height maps for textures? I was playing around with texturing in Unity, and got some nice looking results. I think modern Daggerfall can use those, especially for floors and brick walls.
Also, i'm wondering what texture formats game is allowed to use right now besides PNG. I have read about TIFFs having the same quality and TGAs are faster to load into video memory. Both of these formats also allows use of alpha channel.
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- Posts: 833
- Joined: Mon Nov 30, 2015 6:32 pm
Re: Question about textures
The texture format on disk isn't that important; it all gets converted to the appropriate GPU format when the project gets built in Unity Engine.quasifex wrote:I just wanted to ask does DaggerfallUnity supports height maps for textures? I was playing around with texturing in Unity, and got some nice looking results. I think modern Daggerfall can use those, especially for floors and brick walls.
heightmap_test.jpg
Also, i'm wondering what texture formats game is allowed to use right now besides PNG. I have read about TIFFs having the same quality and TGAs are faster to load into video memory. Both of these formats also allows use of alpha channel.
(Smiley because the post sounds kinda blunt)
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.
- quasifex
- Posts: 56
- Joined: Sun Aug 13, 2017 5:23 pm
Re: Question about textures
Narf the Mouse wrote: The texture format on disk isn't that important; it all gets converted to the appropriate GPU format when the project gets built in Unity Engine.
Ok, but what about height maps? Can I enable them using xml code like Nystyl did with metallic gloss in his Realtime Reflections mod?
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: Question about textures
Heightmaps are not supported but you can use normal maps; if there is request for this, introducing support for heightmaps is something that can be considered. Note i'm talking about importing textures, if you import a model (gameobject) you can use pretty much everything supported by the Unity Engine.