Question about textures

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quasifex
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Joined: Sun Aug 13, 2017 5:23 pm

Question about textures

Postby quasifex » Sat Sep 23, 2017 3:37 am

I just wanted to ask does DaggerfallUnity supports height maps for textures? I was playing around with texturing in Unity, and got some nice looking results. I think modern Daggerfall can use those, especially for floors and brick walls.
heightmap_test.jpg
heightmap_test.jpg (90.93 KiB) Viewed 303 times


Also, i'm wondering what texture formats game is allowed to use right now besides PNG. I have read about TIFFs having the same quality and TGAs are faster to load into video memory. Both of these formats also allows use of alpha channel.
Sorry for my bad grammar, English is not my native language.
Compass textures for Daggerfall: http://forums.dfworkshop.net/viewtopic.php?f=14&t=630
Narf the Mouse
Posts: 324
Joined: Mon Nov 30, 2015 6:32 pm

Re: Question about textures

Postby Narf the Mouse » Sat Sep 23, 2017 5:18 pm

quasifex wrote:I just wanted to ask does DaggerfallUnity supports height maps for textures? I was playing around with texturing in Unity, and got some nice looking results. I think modern Daggerfall can use those, especially for floors and brick walls.
heightmap_test.jpg

Also, i'm wondering what texture formats game is allowed to use right now besides PNG. I have read about TIFFs having the same quality and TGAs are faster to load into video memory. Both of these formats also allows use of alpha channel.

The texture format on disk isn't that important; it all gets converted to the appropriate GPU format when the project gets built in Unity Engine. :)

(Smiley because the post sounds kinda blunt)
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.
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quasifex
Posts: 35
Joined: Sun Aug 13, 2017 5:23 pm

Re: Question about textures

Postby quasifex » Sat Sep 23, 2017 5:28 pm

Narf the Mouse wrote:The texture format on disk isn't that important; it all gets converted to the appropriate GPU format when the project gets built in Unity Engine.

Ok, but what about height maps? Can I enable them using xml code like Nystyl did with metallic gloss in his Realtime Reflections mod?
Sorry for my bad grammar, English is not my native language.
Compass textures for Daggerfall: http://forums.dfworkshop.net/viewtopic.php?f=14&t=630
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TheLacus
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Re: Question about textures

Postby TheLacus » Sat Sep 23, 2017 5:53 pm

Heightmaps are not supported but you can use normal maps; if there is request for this, introducing support for heightmaps is something that can be considered. Note i'm talking about importing textures, if you import a model (gameobject) you can use pretty much everything supported by the Unity Engine.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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