Alternate Start

Discuss modding questions and implementation details.
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TheWanderingSage
Posts: 3
Joined: Sun Apr 08, 2018 8:20 am

Alternate Start

Post by TheWanderingSage » Sun Apr 08, 2018 9:10 am

I was wondering how possible would be an Alernate Start mod, as I want to play in the world, but not the actual storyline, if that makes sense.

I remember seeing a topic on it a few months ago, but I could not find.

Thanks in advance!

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Interkarma
Posts: 2581
Joined: Sun Mar 22, 2015 1:51 am

Re: Alternate Start

Post by Interkarma » Sun Apr 08, 2018 9:31 am

Welcome to the forums. :)

I can't recall a mod like this, but it's possible to simulate quickly. After rolling your character and starting in Privateer's Hold, execute the following two console commands (console is opened and closed from backquote/tilde key).

Code: Select all

clearmqstate
tele2exit
The first command will erase all quest state, including globalvars and the backbone quest which drives the main story. The second command will teleport you to the dungeon exit. From here you can run south up the hill to Gothway Garden to start your adventuring career with one of the guilds. You can also take out a loan, buy a horse, and rent a tavern room. You might be a bit light on gold to start with if you skip PH, so even running a few quests for townspeople or non-member quests for one of the guilds will help you get started.

Right now, you can also refuse the main quest at startup while game is still in pre-alpha. This will be removed at some point closer to 1.0 however, so handy to know another way to skip the main quest as well.

I also like to play this way in ES games and usually ignore the MQ when possible. I should put in a tickbox during character creation somewhere for this so people have this option at start.

TheWanderingSage
Posts: 3
Joined: Sun Apr 08, 2018 8:20 am

Re: Alternate Start

Post by TheWanderingSage » Sun Apr 08, 2018 9:53 am

Interkarma wrote:
Sun Apr 08, 2018 9:31 am

...I should put in a tickbox during character creation somewhere for this so people have this option at start.
That is awesome. Thanks for the tip. Hopefully my crappy laptop can run the DFUnity. If not I can wait. Still thanks for the all the hard and everyone else. Really wanted to try Daggerfall when I younger but could not get past the graphics and controls.

And if you ever add the option that I bolded, that would be awesome. I really like the concept behind Daggerfall (i.e a fantasy world simulation that you travel around in.) so ability to just explore would be awesome.

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delvisomanda
Posts: 79
Joined: Mon Jan 08, 2018 4:29 pm
Location: Argentina

Re: Alternate Start

Post by delvisomanda » Sun Apr 08, 2018 4:05 pm

There's an easier way, that Interkarma forgot. In the advanced startup options, you can uncheck the "Start in the dungeon" checkbox.
Currently translating Daggerfall into Spanish.

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Jay_H
Posts: 1164
Joined: Tue Aug 25, 2015 1:54 am

Re: Alternate Start

Post by Jay_H » Mon Apr 09, 2018 12:51 pm

In classic Daggerfall this is immediately available. The file z.cfg allows you to edit your starting region and location so you can pop up anywhere. Your character can start outside a dungeon, by a nature shrine, outside a large city, and so on. I'm hopeful that at some point this would also be a possibility in DFU.
**INDEFINITE HIATUS** Current priority list: 1. Writing new DFU quests; 2. Writing Archaeologist content; 3. Revamping classic DF quests. Only in free time, no guarantees made.

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