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Re: Daggerfall Unity VR with the Vive Pro

Posted: Thu Oct 15, 2020 6:56 pm
by carademono
I just got the Oculus Quest 2, and we need Daggerfall Unity VR! Come on, wonderful devs, you're our only hope!

Re: Daggerfall Unity VR with the Vive Pro

Posted: Fri Oct 30, 2020 4:12 am
by socuciustarkus
carademono wrote: Thu Oct 15, 2020 6:56 pm I just got the Oculus Quest 2, and we need Daggerfall Unity VR! Come on, wonderful devs, you're our only hope!
Same bro, this seems sick. I'm willing to give out some cash money to devs

Re: Daggerfall Unity VR with the Vive Pro

Posted: Mon Nov 02, 2020 10:31 pm
by carademono
socuciustarkus wrote: Fri Oct 30, 2020 4:12 am
Same bro, this seems sick. I'm willing to give out some cash money to devs
CASH MONEY.

Re: Daggerfall Unity VR with the Vive Pro

Posted: Mon Dec 28, 2020 11:31 pm
by Levethian
shram86 wrote: Thu Oct 08, 2020 1:35 pm Hi all, and @agamer -

"Experienced" with Unity and VR dev (including android/oculus, yuk), I have a couple headsets, one an Odyssey Plus, and a Quest 2 on the way.

Briefly hopped in the Discord and found this was basically the only place anyone is discussing VR for DFU.

1. I'd like to help wherever help is needed. 10 years tech industry experience.
2. Should decentralize to a channel in the discord or make a separate page somewhere. This is a huge effort and should be considered as such!

Let me know.
Did anyone get back to you?
Would love for this to become a thing.

Re: Daggerfall Unity VR with the Vive Pro

Posted: Mon Jan 18, 2021 8:24 pm
by Nystul
I am trying to get a daggerfall style flail with chain physics to work in VR.
After a lot of fails (and flails) it is starting to get to a point where it is fun to play around with it.
The video recording of the vr monitor window made framerate less smooth than normally, also makes the chain glitch out on 2 occasions.

see this video:

Re: Daggerfall Unity VR with the Vive Pro

Posted: Mon Jan 18, 2021 10:17 pm
by Interkarma
Nice work! That was fun to watch.