Daggerfall Unity Settings

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pango
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Daggerfall Unity Settings

Post by pango »

Just sharing some work documents about settings screens reorganization;
Including a proposal in 5 screens (+ the main screen that I didn't modify).
They're some interesting cases, like whether Item based player torch should stay near some of the lighting options, or move to gameplay options. I'm sure they're other debatable cases...
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DFU Settings.zip
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When a measure becomes a target, it ceases to be a good measure.
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Hazelnut
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Re: Daggerfall Unity Settings

Post by Hazelnut »

Generally a nice origanisation, but I do think the player based torch has value being next to the light settings that need to be adjusted when using it.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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pango
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Re: Daggerfall Unity Settings

Post by pango »

Light & shadows screen is almost full though, that could be an issue.

Also, I forgot to add Smaller Dungeons settings, that will need to be exposed at some point...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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