Daggerfall Unity Settings
Posted: Sun May 17, 2020 8:29 pm
Just sharing some work documents about settings screens reorganization;
Including a proposal in 5 screens (+ the main screen that I didn't modify).
They're some interesting cases, like whether Item based player torch should stay near some of the lighting options, or move to gameplay options. I'm sure they're other debatable cases...
Including a proposal in 5 screens (+ the main screen that I didn't modify).
They're some interesting cases, like whether Item based player torch should stay near some of the lighting options, or move to gameplay options. I'm sure they're other debatable cases...