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Daggerfall Unity Settings

Posted: Sun May 17, 2020 8:29 pm
by pango
Just sharing some work documents about settings screens reorganization;
Including a proposal in 5 screens (+ the main screen that I didn't modify).
They're some interesting cases, like whether Item based player torch should stay near some of the lighting options, or move to gameplay options. I'm sure they're other debatable cases...

Re: Daggerfall Unity Settings

Posted: Mon May 18, 2020 3:30 pm
by Hazelnut
Generally a nice origanisation, but I do think the player based torch has value being next to the light settings that need to be adjusted when using it.

Re: Daggerfall Unity Settings

Posted: Sun Jun 14, 2020 8:52 pm
by pango
Light & shadows screen is almost full though, that could be an issue.

Also, I forgot to add Smaller Dungeons settings, that will need to be exposed at some point...