Classic prostitutes implementation

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Ferital
Posts: 241
Joined: Thu Apr 05, 2018 8:01 am

Classic prostitutes implementation

Post by Ferital »

While reverse-engineering classic talking system, I stumbled upon an original unused function involving a prostitutes service. After tweaking some bytes, I managed to get it called when the player talks to a prostitute. Here is the result:
2020-06-04_10h07_57.png
2020-06-04_10h07_57.png (72.9 KiB) Viewed 777 times
However apart from this popup, I didn't manage to get the function to work properly, as whether or not you accept, nothing happens and the standard dialogue window opens instead.

Edit: got it working after another little tweak. The price is calculated using the character's reputation with the Prostitutes faction. If this reputation is high enough, it's free:
2020-06-04_10h45_04.png
2020-06-04_10h45_04.png (66.68 KiB) Viewed 768 times
The only apparent effect of the "service" is that the character's fatigue will decrease. So, after some point:
2020-06-04_10h41_22.png
2020-06-04_10h41_22.png (64.22 KiB) Viewed 768 times

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Nystul
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Re: Classic prostitutes implementation

Post by Nystul »

nice work!

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Allerka
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Re: Classic prostitutes implementation

Post by Allerka »

So THAT'S what those ladies in most taverns were supposed to be! I always wondered about that! Figured it was just supposed to represent a guest getting, err, comfortable in their room or something. Really changes the context of one time I saw one of these ladies in a room with a teenager, heh.

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Galactic Chimp
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Re: Classic prostitutes implementation

Post by Galactic Chimp »

Nice work :)

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Ralzar
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Re: Classic prostitutes implementation

Post by Ralzar »

Allerka wrote: Thu Jun 04, 2020 6:05 pm So THAT'S what those ladies in most taverns were supposed to be! I always wondered about that! Figured it was just supposed to represent a guest getting, err, comfortable in their room or something. Really changes the context of one time I saw one of these ladies in a room with a teenager, heh.
Daggerfall was created in a more... adolescent era of game design :D
My released mods

"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
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Allerka
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Re: Classic prostitutes implementation

Post by Allerka »

Oh I know. Dialogue and book content that would probably get Bethesda nuked on social media if they put anything like that in a game now, blood and nudity galore, bawdy songs about the glories of not wearing pants... :lol:

I remember being told probably 80-90% of that stuff was due to Julian Lefay, so the fact that he's coming back with a spiritual successor to Daggerfall has me...intrigued. And possibly worried.

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Kamer
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Joined: Mon Mar 05, 2018 9:26 pm

Re: Classic prostitutes implementation

Post by Kamer »

Will this be re-implemented in DFU in any way? I implemented the service in a unreleased version of VIO. Wouldn't want it to conflict.

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Ferital
Posts: 241
Joined: Thu Apr 05, 2018 8:01 am

Re: Classic prostitutes implementation

Post by Ferital »

I'm not sure, since it was an aborted feature of the original game that never made it in the release version. So let's keep DFU without this. I may release a patch to enable the feature in classic though, I'll put it on the UESP in this case.

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Baler
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Location: Earth

Re: Classic prostitutes implementation

Post by Baler »

Make it a Mod, Cutting Room Floor Prostitution
maybe don't name it that. :?
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