TheLacus wrote:Interkarma, since mods are going to dissapear from the main menu, are you planning to bring in more of the options or they are to be changed only from the .ini by choice?
What do you think about an advanced graphics window, with resolution, filter types, a slider for FOV etc.?
Interkarma wrote:I'd be happy for an advanced settings page either from the launcher or in-game.
I'm not sure what plans creators have for their mods. I'm happy to leave integrated mods where they are if easier, although it would be awesome long term if they're split out to Lypyl's mod system. I know Lypyl is working towards that end with his enhanced sky mod, and I believe a couple of the others (birds, grass) would be reasonably trivial to port across.
TheLacus wrote:Nice, i'll start working on the settings page then.
Mike wrote:I'm spamming the forums today, but just need to say how pleased I am with the recent progress in general (since I'll be able to play an advanced build of Daggerfall Unity even sooner ), and how incredible TheLacus's recent work is in particular. And when I saw Interkarma's announcement that mods will be removed from the main menu, this kind of player-friendly in-game mod installation/settings options page was exactly what I was hoping for - thanks for your hard work!
TheLacus wrote:Thank you Mike
It's taking shape. The background texture is updated to reflect the filter type.
Any suggestion, what options should i place in? Does anyone have a nice picture to use as background?
tyhender wrote:omg,no anisotropic filtering! Idk if we need it, but NO ANISTROPIC FILTERING
But seriously, you should add FLAT/MODELS option, as this is really important.
TheLacus wrote:It's already in the main menu
tyhender wrote:Oh,lol xD.
Is there a way to change FOV already?