Tree Models

Discuss coding questions, pull requests, and implementation details.
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Biboran
Posts: 277
Joined: Thu Jun 25, 2015 8:26 pm

Re: Tree Models

Post by Biboran »

Looks more like 2000 game. 1998s didn't have trees
I try to follow style of 1997 Hexen 2
This is nice, I'd like to see how it looks in game.
I totaly dumb in this import-export stuff and never touched unity editor. Maybe if I send you model, you will add it quickly?

Also, wip2

Image

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TheLacus
Posts: 1305
Joined: Wed Sep 14, 2016 6:22 pm

Re: Tree Models

Post by TheLacus »

Feel free to send me the model :)

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Biboran
Posts: 277
Joined: Thu Jun 25, 2015 8:26 pm

Re: Tree Models

Post by Biboran »

http://dropmefiles.com/T7K30

Okay, hope I do all things right.

This model is replacing for 17-0 from TEXTURE.504 (Temperate woodland)

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TheLacus
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Re: Tree Models

Post by TheLacus »

Can you export it to .fbx instead of .max?
Also remember that Y is UP in Unity.

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Biboran
Posts: 277
Joined: Thu Jun 25, 2015 8:26 pm

Re: Tree Models

Post by Biboran »

http://dropmefiles.com/xhLbp

Okay. I hope textures wil shown in this format. Sorry for all troubels.

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TheLacus
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Re: Tree Models

Post by TheLacus »

screen.jpg

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Biboran
Posts: 277
Joined: Thu Jun 25, 2015 8:26 pm

Re: Tree Models

Post by Biboran »

Yeah, thanks. Looks meh actually :D
I think it bcause textures - I made mine just in paint.net from sprite and they looks too far from game, sadly, and I think it smaller than it needed.
But at least I tried, I think at this time HD flats will be better option :lol:

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