Tree Models

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TheLacus
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Tree Models

Post by TheLacus » Sun Mar 05, 2017 3:00 pm

[QUESTION] Best mesh quality?
tyhender wrote: So, basically, I wanted to contribute to Interkarma's daggerfall project starting with stuff I want to see. So I want to replace terrain flats with actual tree meshes. Daggerfall's world is big and empty, and with some real trees a lot will change.
But very often my enthusiasm ends on design stage =D. Hope this isn't the case. I will ask a lot of questions here to implement the thing, some of them may be pretty dumb :P . I have experience with Unity, game engines and programming in general.

So,here's the question, what is the most optimal model quality i terms of polygons? I first wanted to use this set:
http://tf3dm.com/3d-model/trees-9-53338.html
but seeing that my PC has struggle to render them in real-time with stable 60 FPS even before implementing them in game(and then it would need to render thousands of them) I thought they are 2cool4me :P. Actually, I want to see Daggerfall unity as game that works on pretty bad PCs. So yea, what models should I use? Castoon-ish trees won't work for daggerfall, so should I use something like Morrowind's trees?
I don't have my original message but i stll have these screenshots on imgur. These trees are from a model pack found on the asset store. --TheLacus

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Link: https://www.assetstore.unity3d.com/en/#!/content/49916
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Biboran
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Re: Tree Models

Post by Biboran » Sun Mar 05, 2017 4:30 pm

Maybe tomorrow I try to model something like this, but more classic without plastic-look, but low poly.
But I think not too much people will want it, hd sprites that oe guy now do on forums be more popular, it is shure, there no much people who like early-3d graphics.

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Nystul
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Re: Tree Models

Post by Nystul » Mon Mar 06, 2017 9:08 am

since the discussion arose, how to technically implement 3d trees I want to point your interest to a free asset store solution for unity 5.5+ that looks very interesting (it uses SpeedTree trees):

github project:
https://github.com/AssemblyJohn/Critias-TreeSystem

unity forum thread:
https://forum.unity3d.com/threads/criti ... re.437520/

asset store:
https://www.assetstore.unity3d.com/en/#!/content/79501

Seems to be very fast and supports lots of trees due to instancing, and built-in lod and billboard support

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Biboran
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Re: Tree Models

Post by Biboran » Mon Mar 06, 2017 11:55 am

First wip. Need do better texturing stuff and UV. It uses textures from original sprite from TEXTURE.508

It will make your 1996 game look like 1998 game :D So.. anyone need it?

Image

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tyhender
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Re: Tree Models

Post by tyhender » Mon Mar 06, 2017 12:23 pm

Biboran wrote:First wip. Need do better texturing stuff and UV. It uses textures from original sprite from TEXTURE.508

It will make your 1996 game look like 1998 game :D So.. anyone need it?

Image
Looks more like 2000 game. 1998s didn't have trees :D


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tyhender
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Re: Tree Models

Post by tyhender » Mon Mar 06, 2017 12:38 pm


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TheLacus
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Re: Tree Models

Post by TheLacus » Mon Mar 06, 2017 12:44 pm

You can find the id from daggerfall imaging.

Inside the Unity editor, you need to have Resources/Flats/modelId/modelId.prefab, where modelId is Archive_Record of the original sprite textures. The nature archives are at the end of the list.
Last edited by TheLacus on Mon Mar 06, 2017 12:54 pm, edited 1 time in total.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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tyhender
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Re: Tree Models

Post by tyhender » Mon Mar 06, 2017 12:51 pm

TheLacus wrote:You can find the id from daggerfall image.

Inside the Unity editor, you need to have Resources/Flats/modelId/modelId.prefab, where modelId is Archive_Record of the original sprite textures. The nature archives are at the end of the list.
Thanks.

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TheLacus
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Re: Tree Models

Post by TheLacus » Mon Mar 06, 2017 12:53 pm

Nystul and charlieg, thank you for your suggestions.
Biboran wrote:First wip. Need do better texturing stuff and UV. It uses textures from original sprite from TEXTURE.508

It will make your 1996 game look like 1998 game :D So.. anyone need it?

Image
This is nice, I'd like to see how it looks in game.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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