tyhender wrote:So, basically, I wanted to contribute to Interkarma's daggerfall project starting with stuff I want to see. So I want to replace terrain flats with actual tree meshes. Daggerfall's world is big and empty, and with some real trees a lot will change.
But very often my enthusiasm ends on design stage =D. Hope this isn't the case. I will ask a lot of questions here to implement the thing, some of them may be pretty dumb . I have experience with Unity, game engines and programming in general.
So,here's the question, what is the most optimal model quality i terms of polygons? I first wanted to use this set:
but seeing that my PC has struggle to render them in real-time with stable 60 FPS even before implementing them in game(and then it would need to render thousands of them) I thought they are 2cool4me . Actually, I want to see Daggerfall unity as game that works on pretty bad PCs. So yea, what models should I use? Castoon-ish trees won't work for daggerfall, so should I use something like Morrowind's trees?
I don't have my original message but i stll have these screenshots on imgur. These trees are from a model pack found on the asset store. --TheLacus