tyhender wrote: So, basically, I wanted to contribute to Interkarma's daggerfall project starting with stuff I want to see. So I want to replace terrain flats with actual tree meshes. Daggerfall's world is big and empty, and with some real trees a lot will change.
But very often my enthusiasm ends on design stage =D. Hope this isn't the case. I will ask a lot of questions here to implement the thing, some of them may be pretty dumb . I have experience with Unity, game engines and programming in general.
So,here's the question, what is the most optimal model quality i terms of polygons? I first wanted to use this set:
http://tf3dm.com/3d-model/trees-9-53338.html
but seeing that my PC has struggle to render them in real-time with stable 60 FPS even before implementing them in game(and then it would need to render thousands of them) I thought they are 2cool4me . Actually, I want to see Daggerfall unity as game that works on pretty bad PCs. So yea, what models should I use? Castoon-ish trees won't work for daggerfall, so should I use something like Morrowind's trees?
Tree Models
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Tree Models
[QUESTION] Best mesh quality?
- Biboran
- Posts: 277
- Joined: Thu Jun 25, 2015 8:26 pm
Re: Tree Models
Maybe tomorrow I try to model something like this, but more classic without plastic-look, but low poly.
But I think not too much people will want it, hd sprites that oe guy now do on forums be more popular, it is shure, there no much people who like early-3d graphics.
But I think not too much people will want it, hd sprites that oe guy now do on forums be more popular, it is shure, there no much people who like early-3d graphics.
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: Tree Models
since the discussion arose, how to technically implement 3d trees I want to point your interest to a free asset store solution for unity 5.5+ that looks very interesting (it uses SpeedTree trees):
github project:
https://github.com/AssemblyJohn/Critias-TreeSystem
unity forum thread:
https://forum.unity3d.com/threads/criti ... re.437520/
asset store:
https://www.assetstore.unity3d.com/en/#!/content/79501
Seems to be very fast and supports lots of trees due to instancing, and built-in lod and billboard support
github project:
https://github.com/AssemblyJohn/Critias-TreeSystem
unity forum thread:
https://forum.unity3d.com/threads/criti ... re.437520/
asset store:
https://www.assetstore.unity3d.com/en/#!/content/79501
Seems to be very fast and supports lots of trees due to instancing, and built-in lod and billboard support
- Biboran
- Posts: 277
- Joined: Thu Jun 25, 2015 8:26 pm
Re: Tree Models
First wip. Need do better texturing stuff and UV. It uses textures from original sprite from TEXTURE.508
It will make your 1996 game look like 1998 game So.. anyone need it?
It will make your 1996 game look like 1998 game So.. anyone need it?
- tyhender
- Posts: 15
- Joined: Thu Feb 23, 2017 5:58 pm
Re: Tree Models
Looks more like 2000 game. 1998s didn't have treesBiboran wrote:First wip. Need do better texturing stuff and UV. It uses textures from original sprite from TEXTURE.508
It will make your 1996 game look like 1998 game So.. anyone need it?
-
- Posts: 59
- Joined: Tue Jul 21, 2015 1:12 pm
Re: Tree Models
I suggest looking on sites like opengameart.org for trees.
Here's some examples:
http://opengameart.org/content/low-poly ... s-branches
http://opengameart.org/content/konserian-swamptree
http://opengameart.org/content/tree-leave-lowpoly
http://opengameart.org/content/uberpack-1
http://opengameart.org/content/pine-v2-low-poly
http://opengameart.org/content/free-palm-treez-v3
http://opengameart.org/content/gum-tree
http://opengameart.org/content/freebies ... ommissions
Here's some examples:
http://opengameart.org/content/low-poly ... s-branches
http://opengameart.org/content/konserian-swamptree
http://opengameart.org/content/tree-leave-lowpoly
http://opengameart.org/content/uberpack-1
http://opengameart.org/content/pine-v2-low-poly
http://opengameart.org/content/free-palm-treez-v3
http://opengameart.org/content/gum-tree
http://opengameart.org/content/freebies ... ommissions
- tyhender
- Posts: 15
- Joined: Thu Feb 23, 2017 5:58 pm
Re: Tree Models
Damm, I just made some trees like those. I'm trying to put them in game, but I just realized I don't know texture IDs. TheLacus,plz halp.charlieg wrote:I suggest looking on sites like opengameart.org for trees.
Here's some examples:
http://opengameart.org/content/low-poly ... s-branches
http://opengameart.org/content/konserian-swamptree
http://opengameart.org/content/tree-leave-lowpoly
http://opengameart.org/content/uberpack-1
http://opengameart.org/content/pine-v2-low-poly
http://opengameart.org/content/free-palm-treez-v3
http://opengameart.org/content/gum-tree
http://opengameart.org/content/freebies ... ommissions
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: Tree Models
You can find the id from daggerfall imaging.
Inside the Unity editor, you need to have Resources/Flats/modelId/modelId.prefab, where modelId is Archive_Record of the original sprite textures. The nature archives are at the end of the list.
Inside the Unity editor, you need to have Resources/Flats/modelId/modelId.prefab, where modelId is Archive_Record of the original sprite textures. The nature archives are at the end of the list.
Last edited by TheLacus on Mon Mar 06, 2017 12:54 pm, edited 1 time in total.
- tyhender
- Posts: 15
- Joined: Thu Feb 23, 2017 5:58 pm
Re: Tree Models
Thanks.TheLacus wrote:You can find the id from daggerfall image.
Inside the Unity editor, you need to have Resources/Flats/modelId/modelId.prefab, where modelId is Archive_Record of the original sprite textures. The nature archives are at the end of the list.
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: Tree Models
Nystul and charlieg, thank you for your suggestions.
This is nice, I'd like to see how it looks in game.Biboran wrote:First wip. Need do better texturing stuff and UV. It uses textures from original sprite from TEXTURE.508
It will make your 1996 game look like 1998 game So.. anyone need it?