Transport menu

Discuss coding questions, pull requests, and implementation details.
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Interkarma
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Re: Transport menu

Post by Interkarma » Wed Sep 06, 2017 9:50 pm

All new Daggerfall Unity characters get a free horse and cart (for now, until shops are in). Imported characters will have them if they purchased in classic prior to import. As banks won't be in for a while, Daggerfall Unity just grants all users a free basic ship for purposes of travel menu.

One note on the ship - full use as a home will be part of player housing update. Anything left on the ground in ship right now won't be treated as a player house, loot container will just disappear when you leave the interior. Ship is purely for aesthetic reasons for now to round out the travel menu.

Gudadantza
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Re: Transport menu

Post by Gudadantza » Wed Sep 06, 2017 9:59 pm

Thanks, All Clear now!

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Jay_H
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Re: Transport menu

Post by Jay_H » Thu Sep 07, 2017 3:17 am

This new update allows horse and cart to jump, which was disabled in classic.
**INDEFINITE HIATUS** Current priority list: 1. Writing new DFU quests; 2. Writing Archaeologist content; 3. Revamping classic DF quests. Only in free time, no guarantees made.

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Interkarma
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Re: Transport menu

Post by Interkarma » Thu Sep 07, 2017 3:39 am

Excellent point! It makes sense for the horse to jump - but not the horse & cart.

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Jay_H
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Re: Transport menu

Post by Jay_H » Thu Sep 07, 2017 4:41 am

Interkarma wrote:All new Daggerfall Unity characters get a free horse and cart (for now, until shops are in).
In 77 and 78, my characters don't generate with a horse, only with a cart. Should I make a bug report?
**INDEFINITE HIATUS** Current priority list: 1. Writing new DFU quests; 2. Writing Archaeologist content; 3. Revamping classic DF quests. Only in free time, no guarantees made.

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Interkarma
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Re: Transport menu

Post by Interkarma » Thu Sep 07, 2017 5:01 am

This would be my oversight then. Yes please, mark this as a bug. :)

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Hazelnut
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Re: Transport menu

Post by Hazelnut » Thu Sep 07, 2017 8:21 am

Jay_H wrote:This new update allows horse and cart to jump, which was disabled in classic.
You can't jump with either in classic, but I think horses should be able to jump. I've not made the distinction between horse & cart to limit changes to PlayerMotor at Interkarmas request. They also have the same speed so it doesn't matter which you have at the moment. This will get sorted out when PlayerMotor is redone.

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