Hazelnut wrote:Okay will do that. Can it debug code run in Unity like Mono can?
Yep, all that and a bag of potato chips. Unity installer can even install Visual Studio Community and Tools for Unity at the same time. If you have the full version of VS, might just need to grab Tools for Unity manually.
Hazelnut wrote:The menu has to disable the different options depending on whether the player has a horse / cart or not. As far as I know DF implements this using an inventory item. Same for cart, and I assume same for ship but I don't have a test save with one of those yet. I know that the cart is working fine in the inventory, don't worry I'm not messing with the inventory. I just added a method so the inventory could be checked to see if it contains an item of a certain type, since the horse / cart could have any ID. Did I miss something obviously easier? I can redo it if needed, but it's working quite nicely.
Sorry that was my misunderstanding. I realised that as I was drinking my morning coffee and waking up properly.