implementation of talk window
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: started implementation of talk window
I will try the latter suggestion and see if I can get it to work
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: started implementation of talk window
Cool, let me know how you go. It's been ages since I've used that Resources override feature (it was written for the old web-player versions). Should still work though!
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: started implementation of talk window
works perfect, thank you
we will have to collect reports of face-flat combinations that look wrong and manually correct the file FLATS.CFG.txt in resources folder - hopefully their number will be small
we will have to collect reports of face-flat combinations that look wrong and manually correct the file FLATS.CFG.txt in resources folder - hopefully their number will be small
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: started implementation of talk window
I have played around a bit with new textlabel alignment as well as text scaling and tried to test how a "whatsapp-style" conversation window would look like. What do you think? could it be an optional setting or does it suck?
- AlexanderSig
- Posts: 324
- Joined: Wed Jul 19, 2017 10:35 pm
Re: started implementation of talk window
Love it. Very intuitive and feels easier to read. I think it should be enabled by default.Nystul wrote:I have played around a bit with new textlabel alignment as well as text scaling and tried to test how a "whatsapp-style" conversation window would look like. What do you think? could it be an optional setting or does it suck?
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: started implementation of talk window
I like it! For me, it adds more whitespace around the text and makes the response easier to parse. Both this and the colour changes are a huge improvement over the solid blocks of scrolling text in classic.
I'd be happy for this to be the default style. Interested to hear what other people think.
I'd be happy for this to be the default style. Interested to hear what other people think.
- Jay_H
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Re: started implementation of talk window
I give my upvote.
- Channel1
- Posts: 87
- Joined: Mon Sep 18, 2017 9:16 pm
Re: started implementation of talk window
I think it should be in the game, but definitely toggleable.
- Biboran
- Posts: 277
- Joined: Thu Jun 25, 2015 8:26 pm
Re: started implementation of talk window
DU probably need adittional menu for gaemplay features like that - like in morrowind code patchInterkermit wrote:I think it should be in the game, but definitely toggleable.
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: started implementation of talk window
@biboran - yes this is a good idea
I implemented horizontal text alignment setting "justify" which can be used in listboxes now (I will rather use left alignment in talk window for conversation listbox, but I want to show it here)
it is not that intelligent to move words into next/previous lines if those have lots of space empty - that's why it looks a bit weird sometimes...
I implemented horizontal text alignment setting "justify" which can be used in listboxes now (I will rather use left alignment in talk window for conversation listbox, but I want to show it here)
it is not that intelligent to move words into next/previous lines if those have lots of space empty - that's why it looks a bit weird sometimes...