implementation of talk window

Discuss coding questions, pull requests, and implementation details.
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Nystul
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Re: started implementation of talk window

Post by Nystul »

I will try the latter suggestion and see if I can get it to work

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Interkarma
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Re: started implementation of talk window

Post by Interkarma »

Cool, let me know how you go. It's been ages since I've used that Resources override feature (it was written for the old web-player versions). Should still work though!

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Nystul
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Re: started implementation of talk window

Post by Nystul »

works perfect, thank you ;)

we will have to collect reports of face-flat combinations that look wrong and manually correct the file FLATS.CFG.txt in resources folder - hopefully their number will be small

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Nystul
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Re: started implementation of talk window

Post by Nystul »

I have played around a bit with new textlabel alignment as well as text scaling and tried to test how a "whatsapp-style" conversation window would look like. What do you think? could it be an optional setting or does it suck?

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AlexanderSig
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Re: started implementation of talk window

Post by AlexanderSig »

Nystul wrote:I have played around a bit with new textlabel alignment as well as text scaling and tried to test how a "whatsapp-style" conversation window would look like. What do you think? could it be an optional setting or does it suck?
Love it. Very intuitive and feels easier to read. I think it should be enabled by default.

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Interkarma
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Re: started implementation of talk window

Post by Interkarma »

I like it! For me, it adds more whitespace around the text and makes the response easier to parse. Both this and the colour changes are a huge improvement over the solid blocks of scrolling text in classic.

I'd be happy for this to be the default style. Interested to hear what other people think.

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Jay_H
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Re: started implementation of talk window

Post by Jay_H »

I give my upvote.

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Channel1
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Re: started implementation of talk window

Post by Channel1 »

I think it should be in the game, but definitely toggleable.

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Biboran
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Re: started implementation of talk window

Post by Biboran »

Interkermit wrote:I think it should be in the game, but definitely toggleable.
DU probably need adittional menu for gaemplay features like that - like in morrowind code patch

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Nystul
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Re: started implementation of talk window

Post by Nystul »

@biboran - yes this is a good idea

I implemented horizontal text alignment setting "justify" which can be used in listboxes now (I will rather use left alignment in talk window for conversation listbox, but I want to show it here)

it is not that intelligent to move words into next/previous lines if those have lots of space empty - that's why it looks a bit weird sometimes...

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