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Re: started implementation of talk window
Posted: Thu Oct 26, 2017 1:24 pm
by Nystul
MrDowntempo wrote:I like the different foreground colors, and the SMS style indentation, but I don't like how each message has it's own tightly cropped background. I'd prefer getting rid of their own background colors but keeping all the other changes you've implemented.
would you like it more if background wouldn't be so tightly cropped (text having some extra space related to background border)?
Re: started implementation of talk window
Posted: Thu Oct 26, 2017 1:33 pm
by Jay_H
I do prefer the text without the modified background. Perhaps there's a way to reconcile it, but for now the difference between foreground and background is too great.
Re: started implementation of talk window
Posted: Thu Oct 26, 2017 4:18 pm
by MrDowntempo
Nystul wrote:MrDowntempo wrote:I like the different foreground colors, and the SMS style indentation, but I don't like how each message has it's own tightly cropped background. I'd prefer getting rid of their own background colors but keeping all the other changes you've implemented.
would you like it more if background wouldn't be so tightly cropped (text having some extra space related to background border)?
I suppose a little, but I don't see the need to have separate background colors for the text. Makes it all a little busier than I think it needs to be.
Re: started implementation of talk window
Posted: Thu Oct 26, 2017 4:31 pm
by Nystul
MrDowntempo wrote:Nystul wrote:MrDowntempo wrote:I like the different foreground colors, and the SMS style indentation, but I don't like how each message has it's own tightly cropped background. I'd prefer getting rid of their own background colors but keeping all the other changes you've implemented.
would you like it more if background wouldn't be so tightly cropped (text having some extra space related to background border)?
I suppose a little, but I don't see the need to have separate background colors for the text. Makes it all a little busier than I think it needs to be.
well it is always a matter of preferences. I find it MUCH better to read (and I spent so much time with this that I am pretty confident) - but having more opinions is very valuable and I might go without background color as default
Re: started implementation of talk window
Posted: Thu Oct 26, 2017 9:36 pm
by Interkarma
I'd need to spend more time with it. I liked the text alignment, but the solid blocks of colour feel somehow disconnected from the display area rather than integrated with it.
My feeling is if the coloured block filled the entire width of the box, and was mostly transparent, it would feel more seamless. Maybe even just some transparency to make the block effect more subtle would do the trick for me.
Re: started implementation of talk window
Posted: Fri Oct 27, 2017 3:14 pm
by MrDowntempo
Interkarma wrote:I'd need to spend more time with it. I liked the text alignment, but the solid blocks of colour feel somehow disconnected from the display area rather than integrated with it.
My feeling is if the coloured block filled the entire width of the box, and was mostly transparent, it would feel more seamless. Maybe even just some transparency to make the block effect more subtle would do the trick for me.
I think that better explains my issue with it.
Re: started implementation of talk window
Posted: Fri Oct 27, 2017 6:57 pm
by Nystul
You are right guys, will listen to you
Re: started implementation of talk window
Posted: Thu Nov 16, 2017 1:10 pm
by Nystul
implemented first version of rumor mill. Still very early work in progress, but supports quest progress rumors (RumorsDuringQuest, RumorsPostsuccess, RumorsPostfailure) and quest action "rumor mill"
there are also 10 random rumors generated, but they lack macro resolving for most of them
but it is a start
Re: started implementation of talk window
Posted: Thu Nov 16, 2017 3:15 pm
by Jay_H
Awesome! Now I can start adding rumors
Thanks Nystul.
Re: started implementation of talk window
Posted: Fri Nov 17, 2017 1:01 pm
by Nystul
question to interkarma: is there an easy way to check if a specific static npc is the current quest's questor?
would need this for QuestorPostsuccess and QuestorPostfailure messages
and it needs to be more specific than just comparing the npc's name since this could be theoretically the same for different npcs