Taverns - implementation

Discuss coding questions, pull requests, and implementation details.
User avatar
Hazelnut
Posts: 3015
Joined: Sat Aug 26, 2017 2:46 pm
Contact:

Re: Taverns - implementation

Post by Hazelnut »

Hooray! :-D

You do love to confuse me.. :lol:
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

User avatar
Interkarma
Posts: 7236
Joined: Sun Mar 22, 2015 1:51 am

Re: Taverns - implementation

Post by Interkarma »

Don't worry, I confuse myself a lot as well. :)

User avatar
pango
Posts: 3347
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: Taverns - implementation

Post by pango »

Maybe food could cast some health (or stamina?) regeneration on character.
Currently eating in Daggerfall has little purpose beside RP; Some health is immediately recovered, but the amount is so small (2 hp per gold, so 6 hp max) that it's often barely noticeable. Recovery over time would be more effective... and digestion takes some time after all.
Looking at the time, it is hardcoded that you can only eat once every 4 hours; If it becomes (or be completed by) some effect over time, it could make sense to match that duration (and replace that hardcoded duration by effect cooldown?)
Last edited by pango on Tue Nov 06, 2018 6:49 pm, edited 1 time in total.
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

User avatar
King of Worms
Posts: 4751
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: Taverns - implementation

Post by King of Worms »

Yup, adding some reason to eat besides role playing would be cool. I like the heal over the time idea.

User avatar
alphaTECH
Posts: 142
Joined: Sun Oct 07, 2018 6:24 am

Re: Taverns - implementation

Post by alphaTECH »

Personally I like the idea of the cabinet/box in your room being emptied and available for storage when you rent the room. It's not a sharehouse and we're not couchsurfing :D Every hotel I ever went to IRL had ample storage space and a safe for valuables.

Post Reply