Stretched textures on some dungeon walls [RESOLVED]

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FilthyCasual523
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Joined: Tue Feb 06, 2018 6:06 am

Stretched textures on some dungeon walls [RESOLVED]

Post by FilthyCasual523 »

I don't know if this even belongs in the bug section, but while I was exploring the Perynak Laboratory I came across a couple separate sections of wall in which the textures weren't correctly applied, being stretched as opposed to repeating the pattern.
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Feralwarlord
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Re: Stretched textures on some dungeon walls

Post by Feralwarlord »

every room of this design/shape that I've seen has this issue

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Interkarma
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Re: Stretched textures on some dungeon walls

Post by Interkarma »

Quite often these kinds of texture problems are the result of bad UV alignment in classic game data. Definitely still a bug, but it's in the data inside Daggerfall rather than DF Unity.

If you can, please check the same spot in classic and see if it has the same stretching issues.

FilthyCasual523
Posts: 64
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Re: Stretched textures on some dungeon walls

Post by FilthyCasual523 »

Already did, brother. :)
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Interkarma
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Re: Stretched textures on some dungeon walls

Post by Interkarma »

Cheers, thank you for checking. :) This is one of the edge cases with UV calculations in DFU then. I'll leave this one open for others to find, but probably won't get to this until we hit a polish pass closer to 1.0.

FilthyCasual523
Posts: 64
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Re: Stretched textures on some dungeon walls

Post by FilthyCasual523 »

No problem dude, just doing my part to try and help out. lol. You guys are doing an amazing job so far!

Got another bug to report but it's not related to this one so I'll just start a new thread for that.

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pango
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Re: Stretched textures on some dungeon walls

Post by pango »

The large boat has extremely stretched textures inside one room
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Floor and ceiling of the bottom room aren't right either.
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