Personally, I'm a leg man myselfInterkarma wrote: ↑Sun May 13, 2018 7:52 pm Wandering guards just aren't implemented yet. I'll help get this setup once I'm further along in effects system if Allofich doesn't breast me to it.
Build #111: City Watch issues [RESOLVED]
- Midknightprince
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Re: Build #111: City Watch issues
Check out my YouTube Channel!
- Interkarma
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Re: Build #111: City Watch issues
Hahaha stupid autocorrect.
- pango
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Re: Build #111: City Watch issues
Couldn't reproduce #1, found guards appropriately aggressive and numerous, I think this can be marked as resolved
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When a measure becomes a target, it ceases to be a good measure.
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- Interkarma
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Re: Build #111: City Watch issues
Cheers for testing!