Build #111: City Watch issues [RESOLVED]

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Midknightprince
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Re: Build #111: City Watch issues

Post by Midknightprince »

Interkarma wrote: Sun May 13, 2018 7:52 pm Wandering guards just aren't implemented yet. I'll help get this setup once I'm further along in effects system if Allofich doesn't breast me to it.
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Interkarma
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Re: Build #111: City Watch issues

Post by Interkarma »

Hahaha stupid autocorrect. :)

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pango
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Re: Build #111: City Watch issues

Post by pango »

Couldn't reproduce #1, found guards appropriately aggressive and numerous, I think this can be marked as resolved
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Interkarma
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Re: Build #111: City Watch issues

Post by Interkarma »

Cheers for testing! :)

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