Problems with LB #111 X64 [RESOLVED]
- Midknightprince
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Problems with LB #111 X64 [RESOLVED]
Something in the textures folder is giving me CTD.
Now the same folder works ok in the code I got off Github on 5/11.
It's not the mods, it's just textures, the mods work fine, and I've already tried taking img folder out, still nothing..
When it does load, and you fast travel it CTD.
Again, vanilla DFU seems to work fine, it seems to be something in the textures folder, i track it down to that..
I have a ton of dumps, but I'm just gonna leave the last 3, and my output for the version that works, and the latest lb
Now the same folder works ok in the code I got off Github on 5/11.
It's not the mods, it's just textures, the mods work fine, and I've already tried taking img folder out, still nothing..
When it does load, and you fast travel it CTD.
Again, vanilla DFU seems to work fine, it seems to be something in the textures folder, i track it down to that..
I have a ton of dumps, but I'm just gonna leave the last 3, and my output for the version that works, and the latest lb
- Attachments
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- 2018-05-13_234352.zip
- (17.45 KiB) Downloaded 85 times
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- 2018-05-13_234154.zip
- (17.41 KiB) Downloaded 94 times
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- 2018-05-13_233058.zip
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- Midknightprince
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Re: Problems with LB #111 X64
here's my outputs, and I'm using the same save to test this, so if you want that too let me know..
- Attachments
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- output_log.zip
- not working (#111X64)
- (7.45 KiB) Downloaded 95 times
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- output_log.zip
- Working..(off github)
- (7.59 KiB) Downloaded 85 times
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- Interkarma
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Re: Problems with LB #111 X64
Thanks for letting us know. Is anyone else experiencing crashes with textures in curent live builds?
If this is definitely fixed in latest code for some reason, I'm happy to post some new builds soon to help others resolve also.
If this is definitely fixed in latest code for some reason, I'm happy to post some new builds soon to help others resolve also.
- Midknightprince
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Re: Problems with LB #111 X64
I got the working build on the 11th, off Github, that one works, I haven't tried the latest code today off Github, I was waiting for the player motor stuff to get put in that I saw in the pull request, I can test the latest tho real quick..brb..Interkarma wrote: ↑Mon May 14, 2018 5:39 am Thanks for letting us know. Is anyone else experiencing crashes with textures in curent live builds?
If this is definitely fixed in latest code for some reason, I'm happy to post some new builds soon to help others resolve also.
Check out my YouTube Channel!
- Midknightprince
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Re: Problems with LB #111 X64
Yes, latest code works, I even tried different combos of textures.Midknightprince wrote: ↑Mon May 14, 2018 6:18 amI got the working build on the 11th, off Github, that one works, I haven't tried the latest code today off Github, I was waiting for the player motor stuff to get put in that I saw in the pull request, I can test the latest tho real quick..brb..Interkarma wrote: ↑Mon May 14, 2018 5:39 am Thanks for letting us know. Is anyone else experiencing crashes with textures in curent live builds?
If this is definitely fixed in latest code for some reason, I'm happy to post some new builds soon to help others resolve also.
So in conclusion something with the LB #111 64bit, when you have textures in your texture folder (I took it out and it worked) DFU CTD.
Tested on the latest code however..(5/14 1:46 a.m.) it seems to be working fine..
I'll include the latest Github output in case you need it..
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- output_log.zip
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- Interkarma
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Re: Problems with LB #111 X64
No worries, I will accelerate release of a new build then. Thank you for confirming.
Is anyone else experiencing a problem with textures and live builds #111 / #29 from 12 May 2018?
Is anyone else experiencing a problem with textures and live builds #111 / #29 from 12 May 2018?
- Midknightprince
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Re: Problems with LB #111 X64
daggerfall-unity-player-motor-changes.zip this one works too so far...
Could build, and run have something to do with it ?
Like maybe it's doing something to locallow when I run the set up the first time that the actually LB's that you make don't like or something ?
Lately every time I go to a LB it messes up, then when I build, and run myself, no problems, weird..
Could build, and run have something to do with it ?
Like maybe it's doing something to locallow when I run the set up the first time that the actually LB's that you make don't like or something ?
Lately every time I go to a LB it messes up, then when I build, and run myself, no problems, weird..
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- Interkarma
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Re: Problems with LB #111 X64
Well out of curiosity, here is the link to Windows 64-bit build #31 created from git at time of writing. I haven't posted these yet.
Let me know if you have any success using this live build. Otherwise, there might have something else going on.
Let me know if you have any success using this live build. Otherwise, there might have something else going on.
- Midknightprince
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Re: Problems with LB #111 X64
that's good idea, I'll let you know, and thank you.Interkarma wrote: ↑Mon May 14, 2018 8:12 am Well out of curiosity, here is the link to Windows 64-bit build #31 created from git at time of writing. I haven't posted these yet.
Let me know if you have any success using this live build. Otherwise, there might have something else going on.
Check out my YouTube Channel!
- Interkarma
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Re: Problems with LB #111 X64
No problems, I appreciate you testing this stuff. We'll see if anyone else reports this crash to desktop as well, I'll hold off posting new builds for now.