This occured evertime when I arrived at Daggerfall and talked to an NPC outdoors:
The Dialogue window pops up and there is a fast loop of random greetings from that NPC, can not interact or even see the cursor anymore nor exit the window. The game also doesn't stop - I can still hear the weapon swing and footsteps.
This didn't happen on Stable 0.4 #98.
OSX #115 & #116: NPC dialogue loops in Daggerfall [RESOLVED]
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Re: OSX #115 & #116: NPC dialogue loops in Daggerfall
I have another bug too thats somehow similar with a dialogue menu not disappearing, but not all that critical.
When I talked to the barkeeper and asked for the room and declined the price I was out of the conversation (and the game continued) but the barkeeper menu didn't disappear and it still appeared in the middle of the screen. Not sure which version this was I guess #116 I didn't test it on the other ones.
When I talked to the barkeeper and asked for the room and declined the price I was out of the conversation (and the game continued) but the barkeeper menu didn't disappear and it still appeared in the middle of the screen. Not sure which version this was I guess #116 I didn't test it on the other ones.
- Nystul
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Re: OSX #115 & #116: NPC dialogue loops in Daggerfall
Please provide a savegame so we can reproduce this bug
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Re: OSX #115 & #116: NPC dialogue loops in Daggerfall
It happened everytime I started a new game, with the main quest / starting dungeon activated and without it.
Example attached:
Example attached:
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- SAVE2.zip
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- Nystul
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Re: OSX #115 & #116: NPC dialogue loops in Daggerfall
Since I do not have a mac I cannot test but maybe someone else might help. If I would have to guess I would say there is a problem with loading ConversationText.txt file on osx.
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Re: OSX #115 & #116: NPC dialogue loops in Daggerfall
It usually works, not in Daggerfall though which is weird. Also the first line of dialogue appears and changes at a fast rate.
- Jay_H
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Re: OSX #115 & #116: NPC dialogue loops in Daggerfall
Can you record a video of it? I suppose as a secondary means that could help document the problem.
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- Interkarma
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Re: OSX #115 & #116: NPC dialogue loops in Daggerfall
It's possible one of the quests was glitching out - this can have some bad follow on effects with talk UI as it's become very dependent on good data from the quest system.
I'm planning some work over the next few days to smooth some things out in the quest system that will hopefully improve this soon.
I'm planning some work over the next few days to smooth some things out in the quest system that will hopefully improve this soon.
- Nystul
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Re: OSX #115 & #116: NPC dialogue loops in Daggerfall
I myself also experienced this loop thing, but it is usually a byproduct of some other system failing and resulting in missing data used in talk interface, e.g. I had a typo in ConversationText.txt file once that made the loading fail and this ended up with this loopy thing