OSX #115 & #116: NPC dialogue loops in Daggerfall [RESOLVED]

Ninne361
Posts: 10
Joined: Thu May 31, 2018 8:38 am

OSX #115 & #116: NPC dialogue loops in Daggerfall [RESOLVED]

Post by Ninne361 »

This occured evertime when I arrived at Daggerfall and talked to an NPC outdoors:
The Dialogue window pops up and there is a fast loop of random greetings from that NPC, can not interact or even see the cursor anymore nor exit the window. The game also doesn't stop - I can still hear the weapon swing and footsteps.

This didn't happen on Stable 0.4 #98.

Ninne361
Posts: 10
Joined: Thu May 31, 2018 8:38 am

Re: OSX #115 & #116: NPC dialogue loops in Daggerfall

Post by Ninne361 »

I have another bug too thats somehow similar with a dialogue menu not disappearing, but not all that critical.

When I talked to the barkeeper and asked for the room and declined the price I was out of the conversation (and the game continued) but the barkeeper menu didn't disappear and it still appeared in the middle of the screen. Not sure which version this was I guess #116 I didn't test it on the other ones.

User avatar
Nystul
Posts: 1501
Joined: Mon Mar 23, 2015 8:31 am

Re: OSX #115 & #116: NPC dialogue loops in Daggerfall

Post by Nystul »

Please provide a savegame so we can reproduce this bug

Ninne361
Posts: 10
Joined: Thu May 31, 2018 8:38 am

Re: OSX #115 & #116: NPC dialogue loops in Daggerfall

Post by Ninne361 »

It happened everytime I started a new game, with the main quest / starting dungeon activated and without it.

Example attached:
Attachments
SAVE2.zip
(138.46 KiB) Downloaded 87 times

User avatar
Nystul
Posts: 1501
Joined: Mon Mar 23, 2015 8:31 am

Re: OSX #115 & #116: NPC dialogue loops in Daggerfall

Post by Nystul »

Since I do not have a mac I cannot test but maybe someone else might help. If I would have to guess I would say there is a problem with loading ConversationText.txt file on osx.

Ninne361
Posts: 10
Joined: Thu May 31, 2018 8:38 am

Re: OSX #115 & #116: NPC dialogue loops in Daggerfall

Post by Ninne361 »

Nystul wrote: Thu May 31, 2018 4:16 pm Since I do not have a mac I cannot test but maybe someone else might help. If I would have to guess I would say there is a problem with loading ConversationText.txt file on osx.
It usually works, not in Daggerfall though which is weird. Also the first line of dialogue appears and changes at a fast rate.

User avatar
Jay_H
Posts: 4062
Joined: Tue Aug 25, 2015 1:54 am
Contact:

Re: OSX #115 & #116: NPC dialogue loops in Daggerfall

Post by Jay_H »

Can you record a video of it? I suppose as a secondary means that could help document the problem.

Ninne361
Posts: 10
Joined: Thu May 31, 2018 8:38 am

Re: OSX #115 & #116: NPC dialogue loops in Daggerfall

Post by Ninne361 »

Jay_H wrote: Thu May 31, 2018 6:35 pm Can you record a video of it? I suppose as a secondary means that could help document the problem.
I just made a new installation to record it ... and this time it worked and I had no problems :)
Guess my game data was corrupt.

User avatar
Interkarma
Posts: 7236
Joined: Sun Mar 22, 2015 1:51 am

Re: OSX #115 & #116: NPC dialogue loops in Daggerfall

Post by Interkarma »

It's possible one of the quests was glitching out - this can have some bad follow on effects with talk UI as it's become very dependent on good data from the quest system.

I'm planning some work over the next few days to smooth some things out in the quest system that will hopefully improve this soon.

User avatar
Nystul
Posts: 1501
Joined: Mon Mar 23, 2015 8:31 am

Re: OSX #115 & #116: NPC dialogue loops in Daggerfall

Post by Nystul »

I myself also experienced this loop thing, but it is usually a byproduct of some other system failing and resulting in missing data used in talk interface, e.g. I had a typo in ConversationText.txt file once that made the loading fail and this ended up with this loopy thing

Locked