Bug Report Guidelines - Please Read Before Posting

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Interkarma
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Bug Report Guidelines - Please Read Before Posting

Post by Interkarma »

Note: Bug Reports forum is now closed. Please see this topic for more information.

Thank you for taking the time to test Daggerfall Unity. This forum is for reporting specific bugs and helping developers fix them. The below guidelines will help you provide good feedback and avoid duplicate bug reports.

Search First

Please use the search feature to check if your bug has already been raised, either in Bug Reports or Resolved.


One Bug Per Topic

Please create a new topic for each individual bug and include your platform and build number. Include a good summary of bug in the topic title. Just saying "bugged" or "broken" is not a helpful summary.


Bug Or Not Implemented?

Daggerfall Unity is a live work in progress. If a feature is missing or only partially implemented, please do not assume this is a bug. If in doubt about the status of a feature, check the Roadmap, or ask in the Help & Support forum.


Are Mods Enabled?

Are you running with any mods enabled? If so, please test again without any mods to confirm problem remains. If a mod seems to be the cause, try to narrow down to a specific mod and post to the mod creator's thread in Released Mods forum.

If you are a mod creator and problem appears to be something in the Daggerfall Unity core or its modding system, please escalate to Bug Reports for specific bugs or Modder Discussion if some general help is needed first to identify if this is a bug or not.



Providing Good Feedback

Please follow the below guidelines when submitting bug reports:
  • Let us know which platform and build you are using in topic title. The Live Builds page lists builds by platform, version, and build date. Telling me "Windows x64 0.7.146" informs me exactly the build you're using. Please don't say "latest build" or similar, we need to know the exact version you're running. Reports that don't mention their version number will moved out of bug reports.
  • Summarise the problem in topic title. Just saying "bugged" or "broken" is not a helpful summary. Reports that do not have a good summary in topic title will be moved out of bug reports.
  • Provide a clear description of problem in report body and how it doesn't match expected outcome. Attach screenshots if possible.
  • Provide steps to reproduce problem if possible, or at least a general description of what happened leading up to bug.
  • Attach a save game as close as possible to bug with your post. See below for finding save games.
  • If asked, provide your player log, system specs, etc. that may relate to issue. See below for finding player log.

Persistent Data Path

The persistent data path stores your save games, INI settings file, keybinds, and log files. Following is where to find your persistent data path by platform. You may need to show hidden files to locate this path.

Windows
C:\Users\Username\AppData\LocalLow\Daggerfall Workshop\Daggerfall Unity

Linux
/home/username/.config/unity3d/Daggerfall Workshop/Daggerfall Unity

Mac
/Users/Username/Library/Application Support/Daggerfall Workshop/Daggerfall Unity


Finding Player Log

The player log file is in a different place depending on platform. You can also refer to this Unity manual page in case the following is no longer correct.

Windows
Your output_log.txt file will be in your PersistentDataPath from live builds #124 and later.

Linux
Your Player.log file will be in your PersistentDataPath folder.

Mac
Your Player.log file will be in the following path: /Users/Username/Library/Logs/Unity/Player.log


Finding Saves

Your save games can be found in PersistentDataPath\Saves. Each save is placed in a numbered folder. To identify which folder contains the save you're looking for, check top-right of screenshot in save/load UI. For example SAVE2 will be in folder PersistentDataPath\Saves\SAVE2. Note in Windows versions, you can click the SAVE# in top-right of screenshot to open save folder directly.

Zip the appropriate save folder before attaching to your post.

Spoiler!
finding-saves.jpg
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Jay_H
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Joined: Tue Aug 25, 2015 1:54 am
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Re: Bug Report Guidelines - Please Read Before Posting

Post by Jay_H »

Up until now we've been rather lenient about bug report formats, but since we're getting closer to 1.0 and need to iron out everything still unfixed, the above post will be less "guidelines" and more "requirements." Give us a hand by making sure your report is complete; reports not up to standard will be sent to Help and Support until they reach proper form :) Specifically, most bug reports will require a save game with the problem in action.

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Interkarma
Posts: 7234
Joined: Sun Mar 22, 2015 1:51 am

Re: Bug Report Guidelines - Please Read Before Posting

Post by Interkarma »

Closing topic. Retaining for reference purposes only.

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