Windows Build #30: Texture Issues

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kingOfWyrms
Posts: 44
Joined: Fri Aug 07, 2015 3:46 am

Windows Build #30: Texture Issues

Postby kingOfWyrms » Sun Aug 14, 2016 1:14 am

Now, I know I've posted this before, a long time ago, but I think it might be good to mention it in the new bug forum. So, there's a certain wall in DFU that has its texture repeated several times over the length of the wall.

Here is an image of the winter variant of the wall in vanilla Daggerfall:
fall_000.png
fall_000.png (21.63 KiB) Viewed 256 times

And here is the same building in the same winter variant in DFU:
Anticlere West Entrance DFU Texture Bug.jpg
Anticlere West Entrance DFU Texture Bug.jpg (137.25 KiB) Viewed 256 times

Block is KFLAAL01, Mesh ID is 137.

Note that this is not the same issue as seen here:
fall_001.png
fall_001.png (26.28 KiB) Viewed 256 times

which is a problem in vanilla Daggerfall.

Edit: Had to remove spoilers, they always bug out when I try to use them here.
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Interkarma
Posts: 1055
Joined: Sun Mar 22, 2015 1:51 am

Re: Windows Build #30: Texture Issues

Postby Interkarma » Sun Aug 14, 2016 1:23 am

Thanks for posting kingOfWyrms. This is a known issue in the texture parser, one I've been meaning to get to for a while. I'm happy for this bug report to be here. :)

And as you pointed out, sometimes different texture bugs are present in vanilla Daggerfall as well due to bad data. The general rule of thumb is:

  • If a texture is repeated multiple times (e.g. those windows), it's a Daggerfall Unity bug.
  • If a texture is skewed at a funny angle (e.g. those wood planks), it's a Daggerfall bug.
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Interkarma
Posts: 1055
Joined: Sun Mar 22, 2015 1:51 am

Re: Windows Build #30: Texture Issues

Postby Interkarma » Sun Aug 14, 2016 2:02 am

Could I please ask for anyone who encounters the repeated texture bug, as exampled by the squashed windows in OP, please create a save-game in front of the bugged texture and email to me.

I'm going to patch these at load time on a case-by-case basis until I see what they have in common. I can then look for a global fix.

Thanks everyone. :)
R.D.
Posts: 28
Joined: Fri Oct 07, 2016 10:41 am

Re: Windows Build #30: Texture Issues

Postby R.D. » Mon Oct 17, 2016 2:47 pm

I found a wall with wrongly stretched textures in Scourg Barrow. I'm attaching a save file for Daggerfall Unity.
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SAVE0.zip
(95.8 KiB) Downloaded 8 times

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