Enemy walking graphics have left and right reversed [resolved]

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R.D.
Posts: 379
Joined: Fri Oct 07, 2016 10:41 am

Enemy walking graphics have left and right reversed [resolved]

Post by R.D. »

Dungeon enemies' sprites are horizontally flipped when they are walking toward the player. They are correct while standing or attacking.
Last edited by R.D. on Sun Oct 08, 2017 8:14 am, edited 2 times in total.

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Interkarma
Posts: 7236
Joined: Sun Mar 22, 2015 1:51 am

Re: Enemy walking graphics have left and right reversed

Post by Interkarma »

Hey good spot! Can't believe I never noticed this.

I've changed the horizontal flip for walking animsets. It seemed to affect all walking animations no matter the facing. I had to reproduce in editor though as it's hard to make enemies walk at specific angles when player is around. :)

I should cook up a helper down the track to make sure all sets are correct from all facings. Cheers.

R.D.
Posts: 379
Joined: Fri Oct 07, 2016 10:41 am

Re: Enemy walking graphics have left and right reversed

Post by R.D. »

I'll go ahead and mark this resolved then, thanks.

R.D.
Posts: 379
Joined: Fri Oct 07, 2016 10:41 am

Re: Enemy walking graphics have left and right reversed [RESOLVED]

Post by R.D. »

Looks like there's still somewhat of an issue. I noticed a rat flipping horizontally after attacking. This doesn't happen in classic.
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Interkarma
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Re: Enemy walking graphics have left and right reversed

Post by Interkarma »

Thank you for the report.

I also fixed anims for attack, but this has obviously broken other creatures. I'll leave this one open and come back to it.

My earlier fix was a half measure at best. I knew at the time more work would be needed.

R.D.
Posts: 379
Joined: Fri Oct 07, 2016 10:41 am

Re: Enemy walking graphics have left and right reversed

Post by R.D. »

As far as I know, this is fixed. It can be opened again if any more enemies with reversed graphics show up. Marking as resolved.

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