Not quite the full range. It will select within +/- 4 from the base monster power, clamped either end. Here's some more examples.CM August wrote:Lol, awesome. It looks as if Daggerfall Unity will be a little fairer than vanilla too.
And if I understand correctly, going up in levels simply extends the array, so a level 20 player will randomly encounter the full enemy variety of that dungeon type, including the lower-level monsters. Sounds good to me.
Code: Select all
Level 1: Range 0-4
Level 10: Range 6-14
Level 20+: Range 16-20
Not perfect, but I think it's fairer and still gives player a chance of encountering monsters both weaker and stronger while levelling.