Ebony Dagger shows altered damage range [WORKING AS INTENDED]

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Jay_H
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Ebony Dagger shows altered damage range [WORKING AS INTENDED]

Post by Jay_H »

Classic Daggerfall has the Ebony Dagger at 9 to 14 damage. DFU's popup puts it at 5-10:
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Last edited by Jay_H on Thu Sep 07, 2017 12:28 pm, edited 1 time in total.

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Interkarma
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Re: Ebony Dagger shows altered damage range

Post by Interkarma »

I recall there was some conversation around the real damage range being roughly half what was shown in classic. I'll let the guys (Allofich and Hazelnut) chime in here as they were most involved with this.

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Hazelnut
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Re: Ebony Dagger shows altered damage range

Post by Hazelnut »

I noticed this once I'd done the weapon damage, but I was simply using the internal calculations already there for material dmg modifiers.

This is how Allofich explained it:

"Also, just FYI, I found during damage calculations that the damage display for weapons (other than steel or silver) in classic is incorrect. The values given in classic are what the damage would be if the material modifier was twice what is actually applied during combat. The damage is the base damage, before anything like strength modifiers are factored in."

So, it's a bugfix of classic unless anyone disagrees.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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NikitaTheTanner
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Re: Ebony Dagger shows altered damage range [WORKING AS INTENDED]

Post by NikitaTheTanner »

So, it's a bugfix of classic unless anyone disagrees.
Bugfixes are awesome and I am for more balance between items. Not sure how it will affect vanilla gameplay though. If it's not going to break the game by making late game enemies OP, I think it's a good change.

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Hazelnut
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Re: Ebony Dagger shows altered damage range [WORKING AS INTENDED]

Post by Hazelnut »

All it means is the game is no longer lying to you about the damage of a weapon. Actual damage is unchanged. :D

That's how I understand Allofich's explanation anyway.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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NikitaTheTanner
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Re: Ebony Dagger shows altered damage range [WORKING AS INTENDED]

Post by NikitaTheTanner »

If that's the case, then it's really awesome! Good job, guys! :D

R.D.
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Re: Ebony Dagger shows altered damage range [WORKING AS INTENDED]

Post by R.D. »

Hazelnut explained it correctly.

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Jay_H
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Re: Ebony Dagger shows altered damage range [WORKING AS INTENDED]

Post by Jay_H »

Sounds good, thanks everyone :) And to think that for 20 years we've believed that background option was a Disc One Nuke.

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