Textures from texture pack, and hand painted in dungeon locations [CLOSED]

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Midknightprince
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Textures from texture pack, and hand painted in dungeon locations [CLOSED]

Post by Midknightprince »

Something is up with the textures in all dungeon locations.
Graveyards, even Castle Daggerfall.
It's been going on since I installed pack 2.0, now with Alexander's stuff as well.
The map, and FP view are seldom the same, and usually the new textures only show up on the map as you see here.

Sometimes they work (very rarely), and it only happens in dungeon type locations (almost every single one of them).
Just throwing this out there, because apparently nobody doing these things even knows about this, and it's been going on since I first installed pack 2.0, many many builds ago..
p.s the Hi res gravel in cave blocks works fine, it's the new texture pack stuff, basically all new textures (walls, roof, and ground).
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Textures in dungeons 2.jpg
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Textures in dungeons 3.jpg
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Textures in dungeons 4.jpg
Textures in dungeons 4.jpg (484.5 KiB) Viewed 2932 times
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Midknightprince
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Re: Textures from texture pack, and hand painted in dungeon locations

Post by Midknightprince »

last one..
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TheLacus
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Re: Textures from texture pack, and hand painted in dungeon locations

Post by TheLacus »

Hey, can you describe better the issue? I don't know what to look for in these screenshots.

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Midknightprince
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Re: Textures from texture pack, and hand painted in dungeon locations

Post by Midknightprince »

The textures in the map, and in first person view aren't the same, and usually the new textures (as in ALL NEW TEXTURES in dungeons ) don't show up in first person, just the map.

You can't see the new textures in map mode, and not in first person ?

Note textures in dungeons, and textures in dungeons 2 screenshot's.
It's the same place, different textures, and this goes for pretty much all dungeon locations (even Castles with dungeons like Sentinel etc...).
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Interkarma
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Re: Textures from texture pack, and hand painted in dungeon locations

Post by Interkarma »

I'm not sure if the automap supports the texture injection we see in the first-person view. It uses most of the same layout classes though, so this should be possible.

I remember someone mentioning a while back the automap textures could mismatch the first person view sometimes (this was without mods). There could just be a texture table issue here as well.

I'll leave this in the bug list for discussion to keep rolling, and perhaps narrow down a fix.

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Re: Textures from texture pack, and hand painted in dungeon locations

Post by Midknightprince »



Watch this starting at 33:20
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Interkarma
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Re: Textures from texture pack, and hand painted in dungeon locations

Post by Interkarma »

That looks like the automap copy of the dungeon isn't using the same texture table as the "real" dungeon the player exists inside of. Should be an easy fix when Nystul or myself can allocate time for it. :)

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