All Platforms #85 - Travel costs and times are too high [RESOLVED]

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Interkarma
Posts: 1958
Joined: Sun Mar 22, 2015 1:51 am

All Platforms #85 - Travel costs and times are too high [RESOLVED]

Postby Interkarma » Tue Oct 10, 2017 11:59 pm

Travel calculations are close to classic within the same region, but when travelling long distances (e.g. Daggerfall to Wayrest) the time results and subsequent expense are much higher than classic. These journeys can take 2x-3x longer and cost substantial gold.
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Jay_H
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Re: All Platforms #85 - Travel costs and times are too high

Postby Jay_H » Wed Oct 11, 2017 1:17 am

The effect of inn/camp is also altered. I was used to about a 20% travel time reduction with inn in classic, but now it feels like it's only a couple of days at most. I'll have to test before I say anything too specific.
Come give your feedback on the ideas in my general thread, and share your DFU characters in the character thread.
Quest-writing tutorial here. Guide for new Daggerfall players here. Daggerfall Mechanics thread here.
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Interkarma
Posts: 1958
Joined: Sun Mar 22, 2015 1:51 am

Re: All Platforms #85 - Travel costs and times are too high

Postby Interkarma » Wed Oct 11, 2017 2:14 am

Lypyl put these calculations together very early on - long before real gold and quest time even existed in the game. I think his work on this can be considered a bit experimental, and definitely needs a tune-up.

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