The door leading from the arboretum ramp in Sentinel Palace allows entry but not exit at normal height.
The door is just a little too low, and requires crouching to pass.
Doorway too short in Sentinel Palace to leave [RESOLVED]
- Jay_H
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- Interkarma
- Posts: 7243
- Joined: Sun Mar 22, 2015 1:51 am
Re: Doorway too short in Sentinel Palace to leave
Cheers.
There's a broad group of problems with the player's capsule fitting through Daggerfall's (rather poorly constructed) architecture, or being stuck on one-sided polygons left sticking up through the environment.
I have some ideas to resolve or minimise these problems over time, and will address when I'm ready. Until then, player's will just need to crouch.
The "teleport" console command while aiming crosshair at an open bit of ground is another way to bypass certain sticky spots.
There's a broad group of problems with the player's capsule fitting through Daggerfall's (rather poorly constructed) architecture, or being stuck on one-sided polygons left sticking up through the environment.
I have some ideas to resolve or minimise these problems over time, and will address when I'm ready. Until then, player's will just need to crouch.
The "teleport" console command while aiming crosshair at an open bit of ground is another way to bypass certain sticky spots.
-
- Posts: 195
- Joined: Thu Apr 02, 2015 9:03 am
Re: Doorway too short in Sentinel Palace to leave
"The great warrior is a humble warrior."Interkarma wrote:Until then, player's will just need to crouch.
- Interkarma
- Posts: 7243
- Joined: Sun Mar 22, 2015 1:51 am
Re: Doorway too short in Sentinel Palace to leave
I've implemented a fix for this now. Player will simply dip their head briefly when going under low doorways, like a very tall person ducking to go through doors. It's fairly smooth, although some visible "bounce" might be apparent.
Seems to work quite well, although there's bound to be some tuning needed later.
Seems to work quite well, although there's bound to be some tuning needed later.