Dragonbreak #92 Win, Exit location from dungeon changed [CLOSED]
Posted: Sun Nov 26, 2017 9:53 am
No mods installed.
Entered the Wicksley graveyard (Daggerfall region) to do some looting.
Upon exiting, I and the whole graveyard ended up high in the sky.
Could not re-enter the dungeon, and when I stepped of the steps to the crypt I fell to certain death.
I had saved the game upon exit, but when loaded, graveyard is gone, but height position is still to high.
If travel menu is activated, my position is no longer at the graveyard, but instead 2 steps left of the graveyard according to zoomed in travel map. I think that the game placed me and the whole graveyard incorrect when I exited the dungeon.
Maybe height is the same, but the ground is lower in this new position?
But upon loading, it placed the graveyard back in the correct position, but read position for player where I saved.
But the way, I'm playing around with Daggerfall Modelling, and in this dungeon (as well as most other small dungeons I suppose) there is a lot of inaccessible rooms. In this dungeon, there is a room just the other side of the exit, with a random monster inside, which makes a lot of noise. Whats this about? (the reason I wanted to open this one up was because I could hear monsters, but not find them.
Edit: Probably these small dungeons all have sideblock, but they are not connected to the starting block?
Makes sense...
But it must have been handled differently in old Daggerfall.
Tested going there in the old version, and could not trigger the monster behind the exit to react.
In DU, its possible to smash open the door behind the exit and let the monster out.
Or in some cases, a skeleton can open door and charge you through the exit. (kinda scared me)
Also, what does all the markers mean? "Random Treasure" and "Random mon" is easy, but what does Enter and Flat mean?
Entered the Wicksley graveyard (Daggerfall region) to do some looting.
Upon exiting, I and the whole graveyard ended up high in the sky.
Could not re-enter the dungeon, and when I stepped of the steps to the crypt I fell to certain death.
I had saved the game upon exit, but when loaded, graveyard is gone, but height position is still to high.
If travel menu is activated, my position is no longer at the graveyard, but instead 2 steps left of the graveyard according to zoomed in travel map. I think that the game placed me and the whole graveyard incorrect when I exited the dungeon.
Maybe height is the same, but the ground is lower in this new position?
But upon loading, it placed the graveyard back in the correct position, but read position for player where I saved.
But the way, I'm playing around with Daggerfall Modelling, and in this dungeon (as well as most other small dungeons I suppose) there is a lot of inaccessible rooms. In this dungeon, there is a room just the other side of the exit, with a random monster inside, which makes a lot of noise. Whats this about? (the reason I wanted to open this one up was because I could hear monsters, but not find them.
Edit: Probably these small dungeons all have sideblock, but they are not connected to the starting block?
Makes sense...
But it must have been handled differently in old Daggerfall.
Tested going there in the old version, and could not trigger the monster behind the exit to react.
In DU, its possible to smash open the door behind the exit and let the monster out.
Or in some cases, a skeleton can open door and charge you through the exit. (kinda scared me)
Also, what does all the markers mean? "Random Treasure" and "Random mon" is easy, but what does Enter and Flat mean?