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Weather effects seem to not work properly. [RESOLVED]

Posted: Tue Apr 10, 2018 7:11 pm
by Midknightprince
So I tried it in vanilla DFU, and with different stuff on, and off (textures etc..).
The snow works fine (just do set_weather 6 to check it out), but all the rain (thunderstorms, and normal) doesn't seem to show the actual rain falling tho you still here the sounds..
I tried it loading from a save raining, fast travel to a place that's raining, and the console.
I'm thinking weather is still a WIP, so it's possible that's just what this is, if not, then here ya go.
I'm playing the latest 64 bit version if that helps.

BTW, LOVE the new snow effects, and the random spawns (suprise suprise :) )

Re: Weather effects seem to not work properly.

Posted: Tue Apr 10, 2018 9:16 pm
by Interkarma
Thanks for report. Rain and snow were both working a little while ago. I'll look into it when I can.

Edit: Confirming bug. Rain particles no longer visible and even snow particles don't look right any more. I'll track down cause of regression and fix when possible. Thank you. :)

Re: Weather effects seem to not work properly.

Posted: Wed Apr 11, 2018 12:49 am
by Midknightprince
Interkarma wrote:
Tue Apr 10, 2018 9:16 pm
Thanks for report. Rain and snow were both working a little while ago. I'll look into it when I can.

Edit: Confirming bug. Rain particles no longer visible and even snow particles don't look right any more. I'll track down cause of regression and fix when possible. Thank you. :)
Aww man, I thought you guys did new snow lol, oh well cool :D

Re: Weather effects seem to not work properly.

Posted: Thu Apr 12, 2018 4:50 pm
by Midknightprince
Ok, the weather effects seem to have been working all along, its the rain falling up thats the problem,you can only see it at night since it's white, but it just stays up in the sky in a little box..

Re: Weather effects seem to not work properly.

Posted: Wed Apr 18, 2018 12:02 am
by Interkarma
Right you are mate. Not sure how this happened all of a sudden - looking into it. Thanks for the spot! :D

Edit: Fixes are on git and will be in next round of builds.