- Ensure headbob enabled
- Draw a weapon and hold down mouse button as if attacking
- Start moving forwards with attack button held down
- Player view will slowly tilt downwards until looking at ground until attack button is released
Update: Have resolved this. Problem was that PlayerMouseLook was not updating deltas while attack key held down. Changed this so that deltas are updated without updating yaw and pitch while attacking. This preserves normal attack behaviour and fixes alignment drift in headbob and recoil.