This is a funny one I stumbled on by accident. Incidentally it happened in conjunction with the Immortal Enemy bug as well.
I discovered that walking/running against an enemy long enough will let you climb up them. Being surrounded by enemies makes it easier to pull off.
Build #107 - Can climb up enemies [RESOLVED]
- BlueBolt
- Posts: 17
- Joined: Tue May 01, 2018 11:13 pm
- Interkarma
- Posts: 7242
- Joined: Sun Mar 22, 2015 1:51 am
Re: Build #107 - Can climb up enemies
Haha nice one! Thanks for report.
-
- Posts: 555
- Joined: Fri Oct 23, 2015 8:19 pm
Re: Build #107 - Can climb up enemies
Seems like it's also way too sensitive to trigger on walls. If you brush up against walls while running through dungeon tunnels or searching for secret doors, it triggers climbing. It was much harder in original (some might say too hard). Ideally, your character should have to be facing the wall almost impassably for it to trigger.
- pango
- Posts: 3358
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: Build #107 - Can climb up enemies [RESOLVED]
I think that one can be closed for good, I do remember climbing being too easily triggered, but now you can click while sliding on walls to search for secret doors just fine, climbing does not trigger anymore.
And about climbing on enemies, it happened to me too, in the wilderness I climbed on a dragonling; as I was on top and it was attacking we started to both fly away, but since I was taking damage I killed it so it didn't last for very long. So until somebody finds a problem with that, I consider it a feature
And about climbing on enemies, it happened to me too, in the wilderness I climbed on a dragonling; as I was on top and it was attacking we started to both fly away, but since I was taking damage I killed it so it didn't last for very long. So until somebody finds a problem with that, I consider it a feature
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
-
- Posts: 379
- Joined: Fri Oct 07, 2016 10:41 am
Re: Build #107 - Can climb up enemies [RESOLVED]
I just tried and you can still do what the bug report says, climb up an enemy by walking against it. So, this isn't resolved.
- Interkarma
- Posts: 7242
- Joined: Sun Mar 22, 2015 1:51 am
Re: Build #107 - Can climb up enemies [RESOLVED]
I believe this bug was specifically for "climbing mode" climbing over enemies, is this what you're experiencing? There used to be code to prevent climbing mode on enemies, but could have been lost during recent refactor.
-
- Posts: 379
- Joined: Fri Oct 07, 2016 10:41 am
Re: Build #107 - Can climb up enemies [RESOLVED]
Yeah, what happens if you walk up against an enemy is that "Climbing Mode" activates and you climb up them. I tested with the Advanced Climbing System option on, let me test without it and see if it happens.
Edit: Happens also without Advanced Climbing System.
Edit: Happens also without Advanced Climbing System.
- Interkarma
- Posts: 7242
- Joined: Sun Mar 22, 2015 1:51 am
Re: Build #107 - Can climb up enemies
Thanks, I'll reopen this one then.
- Interkarma
- Posts: 7242
- Joined: Sun Mar 22, 2015 1:51 am
Re: Build #107 - Can climb up enemies [RESOLVED]
I didn't get around to reopening sorry, but I have pushed a fix for this now. It will be in next round of builds.