It would be cool if maybe a yellow warning could be shown, with the hint "make sure you defined the symbols properly" (like e.g. custom cities defined in the C# file).Still have errors on the symbols because they're not visible to dftemplate obviously. The ability to define custom keys would work, but if it's possible to right click and ignore it that would be even better. I wouldn't complain if you left this though, I can certainly live with the occasional symbol error because I know they're valid.
Quest Editor [0.16.0]
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- Posts: 220
- Joined: Sat Feb 16, 2019 5:21 am
Re: Quest Editor [0.16.0]
- TheLacus
- Posts: 1317
- Joined: Wed Sep 14, 2016 6:22 pm
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Re: Quest Editor [0.16.0]
Version 0.17.0 is available with some fixes. Another update will follow. 

Mod System documentation - Learn how to create mods for Daggerfall Unity.
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Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.