
Quest Editor [0.16.0]
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Re: Quest Editor
Hooray! It's back in action
Thank you!

Farewell DFU community! My time here has been a joy.
- TheLacus
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Re: Quest Editor
Great! But what do you mean with transferring the workspace? I see that your Github project contains two folders, PQP and QP1. Do you open vscode on the root folder (dfunity-questpacks) or you work directly inside StreamingAssets/QuestPacks and make a copy everytime you push to git?
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Re: Quest Editor
I permanently include my Github folder as part of the workspace, and I add and remove the working folders of DFU with each new version since I only keep a few installed at a time. Since I delete the old versions, I have to update the location of things like the Tables folder periodically. But rarely things like this happen where something breaks and I just remove everything and replace it, which in the past fixed the problem
But now I know more specifically what to update when new releases of DFU come out.

Farewell DFU community! My time here has been a joy.
- TheLacus
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Re: Quest Editor
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Re: Quest Editor
YES! Thank you!
You have no idea how incredibly helpful this tool has been. The last time it wasn't working (a few weeks ago when I had the problem with workspaces) I tried writing two quests in a single night and had massive difficulty with it. This is a total game-changer.
I should mention Interkarma's going to enable "house" as a place value soon in addition to "house1," "house2," and so on, to allow flexibility in quests. I don't believe I saw that in your changes so I mention it for your next update.

I should mention Interkarma's going to enable "house" as a place value soon in addition to "house1," "house2," and so on, to allow flexibility in quests. I don't believe I saw that in your changes so I mention it for your next update.
Farewell DFU community! My time here has been a joy.
- TheLacus
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Re: Quest Editor
Thank you Jay_H, it's great to hear that is being useful. I'm always happy to help if there is any issue or suggestionJay_H wrote: ↑Tue Jan 01, 2019 10:01 pm YES! Thank you!You have no idea how incredibly helpful this tool has been. The last time it wasn't working (a few weeks ago when I had the problem with workspaces) I tried writing two quests in a single night and had massive difficulty with it. This is a total game-changer.

Interkarma added "house" to Quests-Places.txt table, so as long as tablesPath points to the correct folder it should be already usable inside actions that accept a place.
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Re: Quest Editor
Oh good! Then that should take care of itself
Thank you.

Farewell DFU community! My time here has been a joy.
- TheLacus
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Re: Quest Editor
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Re: Quest Editor
Merged. I dunno what it'll do but everyone else knows how to do things better than me 

Farewell DFU community! My time here has been a joy.
- TheLacus
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Re: Quest Editor
Thanks. It's the configuration file for the project, when you open the repository from vs code it will use it to set file associations. You can also add other settings to it.

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