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Re: Quest Editor
Posted: Fri Dec 21, 2018 12:58 pm
by Jay_H
Hooray! It's back in action
Thank you!
Re: Quest Editor
Posted: Fri Dec 21, 2018 3:18 pm
by TheLacus
Jay_H wrote: ↑Fri Dec 21, 2018 12:58 pm
Hooray! It's back in action
Thank you!
Great! But what do you mean with transferring the workspace? I see that your Github project contains two folders, PQP and QP1. Do you open vscode on the root folder (
dfunity-questpacks) or you work directly inside
StreamingAssets/QuestPacks and make a copy everytime you push to git?
Re: Quest Editor
Posted: Fri Dec 21, 2018 6:53 pm
by Jay_H
I permanently include my Github folder as part of the workspace, and I add and remove the working folders of DFU with each new version since I only keep a few installed at a time. Since I delete the old versions, I have to update the location of things like the Tables folder periodically. But rarely things like this happen where something breaks and I just remove everything and replace it, which in the past fixed the problem
But now I know more specifically what to update when new releases of DFU come out.
Re: Quest Editor
Posted: Tue Jan 01, 2019 9:08 pm
by TheLacus
Version 0.7.0 is released. As always,
changelog and
download.
Re: Quest Editor
Posted: Tue Jan 01, 2019 10:01 pm
by Jay_H
YES! Thank you!
You have no idea how incredibly helpful this tool has been. The last time it wasn't working (a few weeks ago when I had the problem with workspaces) I tried writing two quests in a single night and had massive difficulty with it. This is a total game-changer.
I should mention Interkarma's going to enable "house" as a place value soon in addition to "house1," "house2," and so on, to allow flexibility in quests. I don't believe I saw that in your changes so I mention it for your next update.
Re: Quest Editor
Posted: Wed Jan 02, 2019 10:03 pm
by TheLacus
Jay_H wrote: ↑Tue Jan 01, 2019 10:01 pm
YES! Thank you!
You have no idea how incredibly helpful this tool has been. The last time it wasn't working (a few weeks ago when I had the problem with workspaces) I tried writing two quests in a single night and had massive difficulty with it. This is a total game-changer.
Thank you Jay_H, it's great to hear that is being useful. I'm always happy to help if there is any issue or suggestion
Jay_H wrote: ↑Tue Jan 01, 2019 10:01 pm
I should mention Interkarma's going to enable "house" as a place value soon in addition to "house1," "house2," and so on, to allow flexibility in quests. I don't believe I saw that in your changes so I mention it for your next update.
Interkarma added "house" to
Quests-Places.txt table, so as long as
tablesPath points to the correct folder it should be already usable inside actions that accept a place.
Re: Quest Editor
Posted: Wed Jan 02, 2019 10:26 pm
by Jay_H
Oh good! Then that should take care of itself
Thank you.
Re: Quest Editor
Posted: Mon Mar 18, 2019 6:29 pm
by TheLacus
Version 0.8.0 is available (
changelog).
PS: Jay I sent you a PR with a configuration file
Re: Quest Editor
Posted: Mon Mar 18, 2019 11:32 pm
by Jay_H
Merged. I dunno what it'll do but everyone else knows how to do things better than me
Re: Quest Editor
Posted: Tue Mar 19, 2019 6:08 pm
by TheLacus
Jay_H wrote: ↑Mon Mar 18, 2019 11:32 pm
Merged. I dunno what it'll do but everyone else knows how to do things better than me
Thanks. It's the configuration file for the project, when you open the repository from vs code it will use it to set file associations. You can also add other settings to it.