Quest Pumps
Posted: Tue Jun 13, 2017 7:43 am
I've been thinking about a more "in-world" means of delivering quests to testers, rather than having to start manually from the console.
What I've come up with is to use quest-giver NPCs at guilds to hand out jobs from that guild's quest pool. There's no guild membership or rank, of course. Just standing quest pumps you can visit to pick up a random quest to play with.
Right now only the Fighter Guild is supported, as they have some of the more straight-forward quests befitting the current state of Daggerfall Unity. I can add additional quest pumps from other guilds as things progress.
And this is still broken as hell, of course. Many quests offered do not compile properly due to one action/condition or another. But this is what I'll be working on for the next few months ahead of a proper test release.
So, I want to ask of the folks waiting to test: would you be happy for an "almost completely broken" test build to play with sooner rather than later? I wouldn't expect any constructive feedback yet, because we both know it's not done yet. I'm just thinking it might help you gain familiarity with the systems (quest debugger, scripting, etc.) ahead of the real testing phase.
Please let me know if this is something you might be interested in.
What I've come up with is to use quest-giver NPCs at guilds to hand out jobs from that guild's quest pool. There's no guild membership or rank, of course. Just standing quest pumps you can visit to pick up a random quest to play with.
Right now only the Fighter Guild is supported, as they have some of the more straight-forward quests befitting the current state of Daggerfall Unity. I can add additional quest pumps from other guilds as things progress.
And this is still broken as hell, of course. Many quests offered do not compile properly due to one action/condition or another. But this is what I'll be working on for the next few months ahead of a proper test release.
So, I want to ask of the folks waiting to test: would you be happy for an "almost completely broken" test build to play with sooner rather than later? I wouldn't expect any constructive feedback yet, because we both know it's not done yet. I'm just thinking it might help you gain familiarity with the systems (quest debugger, scripting, etc.) ahead of the real testing phase.
Please let me know if this is something you might be interested in.